Leeroy, lawful male albae Gamer ----------- |@........| |d........| |.........| |.........| |.........| ----------- [Leeroy the Tetris Player] St7 Dx18 Co4 In10 Wi10 Ch9 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: psi resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 55% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 84% Food drop chance was reduced to 62% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lightsaber (turn 14) The following skill became untrainable if you tried to train it too early: dagger (turn 3432) The following skill became untrainable after a while: short sword (turn 47769) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 57853) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51444 Monster spawn increase reached its maximum at turn 188463 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2922750 The monster class that cannot be genocided was mimic The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: processional moment (freq bonus 12) The monster species that spawned more often: shellacked mangiest (freq bonus 24) The monster species that spawned more often: middle-earthian Olog-hai (freq bonus 6) The monster species that spawned more often: Goblin Sub King (freq bonus 54) The monster species that spawned more often: green eye (freq bonus 6) The monster species that spawned more often: troll high priest (freq bonus 15) The monster species that spawned more often: psychosocial subtrahend (freq bonus 12) The monster species that spawned more often: spider globe (freq bonus 12) The monster species that spawned more often: inka bartender (freq bonus 8) The monster species that spawned more often: engram squirmiest (freq bonus 24) The monster species that spawned more often: bilge rat (freq bonus 12) The monster species that spawned more often: legendary lichen (freq bonus 12) The monster species that spawned more often: large gem trove (freq bonus 16) The monster species that spawned more often: wake of fire sentry (freq bonus 18) The monster species that spawned more often: whipbarb draconian (freq bonus 4) The monster species that spawned more often: ore-colony lichen (freq bonus 4) The monster species that spawned more often: runoff mold (freq bonus 4) The monster species that spawned more often: Julietta (freq bonus 15) The monster species that spawned more often: lava fungus (freq bonus 16) The monster species that spawned more often: lode superintended staying (freq bonus 12) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: nasty turbo chicken The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: ensuring upholsterer The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: fighter imp The monster species that never randomly spawned: rose sentai The monster species that never randomly spawned: abnormal spore The monster species that never randomly spawned: inverter turbulent The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 20) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 2) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 6) Trap randomization happened for 1 in 681 traps Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELPHE MONATER) scroll of mana (CO APPESTUS) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (MUCH THEEF VERY ROCK) scroll of cure (TOBYFOXHACK NETTALE) * scroll of extra healing (DRAW WAT STUNT) * scroll of greater mana restoration (IO IO O PHRIXRIZO EOA) Spellbooks spellbook of chemistry (inane) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.