Leeroy, lawful male redguardian Thalmor ------- |.....| |.@..$| |@..... |.....| ---.--- [Leeroy the Concordate Agent] St10 Dx9 Co11 In10 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 77 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 83% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: high heels (turn 105) The following skill became untrainable if you tried to train it too early: petkeeping (turn 20) The following skill became untrainable after a while: high heels (turn 62778) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 36270) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55245 Monster spawn increase reached its maximum at turn 192855 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7567312 The monster class that cannot be genocided was kobold The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: giant phasing spider (freq bonus 24) The monster species that spawned more often: colorless warp patch (freq bonus 24) The monster species that spawned more often: shambling terror (freq bonus 24) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 18) The monster species that spawned more often: brakier roguing (freq bonus 24) The monster species that spawned more often: giant food trove (freq bonus 36) The monster species that spawned more often: giant lightning bat (freq bonus 18) The monster species that spawned more often: mutant human (freq bonus 60) The monster species that spawned more often: slimy mushroom (freq bonus 4) The monster species that spawned more often: enclave officer (freq bonus 18) The monster species that spawned more often: pit lich (freq bonus 4) The monster species that spawned more often: freeloader objection (freq bonus 18) The monster species that spawned more often: flaming buckyball (freq bonus 6) The monster species that spawned more often: starter grue (freq bonus 36) The monster species that spawned more often: protected black unicorn (freq bonus 24) The monster species that spawned more often: topic topwork transportability (freq bonus 28) The monster species that spawned more often: giant wolf tick (freq bonus 36) The monster species that spawned more often: GI trooper (freq bonus 12) The monster species that spawned more often: fire ant (freq bonus 18) The monster species that spawned more often: vichyssoise trainmen (freq bonus 15) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: keter sephirah The monster species that never randomly spawned: reaccustoming accountantship The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: Mister Greenly The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: introductory adventuresome The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: petty big white unicorn The monster species that never randomly spawned: Light One The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 75) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 21) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 40) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 34) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 4) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 18) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 1154 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (381) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (guzzle helmet) * skullcap (crazy helmet) * flack helmet (meteoric helmet) * crystal helm (golden helmet) * mining helm (hacker helmet) * field helm (gray helmet) * helm of safeguard (grimace helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (boxing gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (thigh boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (S VEKTORI R TENSORI) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (AS IF FEEL SOMETHING) scroll of standard id (ENO OWT EERHT) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of extra healing (ANTVAULT DOORVAULT RATVAULT) * scroll of greater mana restoration (NETHACK FORC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.