Leeroy, lawful male redguardian Thalmor ------#---- |$.....@..| ........@.| -+--------- [Leeroy the Concordate Agent] St10 Dx12 Co8 In8 Wi14 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: technicality You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 217 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 14% Tool drop chance was reduced to 89% Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: protection spells (turn 118) The following skill became untrainable if you tried to train it too early: saber (turn 266) The following skill became untrainable after a while: long sword (turn 46435) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 55887) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54806 Monster spawn increase reached its maximum at turn 106747 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 600780 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: consumed fire boar (freq bonus 11) The monster species that spawned more often: uranium imp (freq bonus 36) The monster species that spawned more often: pink zappor (freq bonus 117) The monster species that spawned more often: plague daemon (freq bonus 12) The monster species that spawned more often: wonderful lady (freq bonus 11) The monster species that spawned more often: little ruby (freq bonus 22) The monster species that spawned more often: power shoggoth (freq bonus 20) The monster species that spawned more often: staying light (freq bonus 42) The monster species that spawned more often: dado inflexibility (freq bonus 20) The monster species that spawned more often: blusterer yielded (freq bonus 40) The monster species that spawned more often: cave ogre (freq bonus 27) The monster species that spawned more often: old sorcerer (freq bonus 27) The monster species that spawned more often: fillen spore (freq bonus 22) The monster species that spawned more often: wooden mushroom (freq bonus 60) The monster species that spawned more often: fanatic minion (freq bonus 33) The monster species that spawned more often: quivering blob (freq bonus 20) The monster species that spawned more often: agate fungus (freq bonus 18) The monster species that spawned more often: mutated plant (freq bonus 33) The monster species that spawned more often: underground bird (freq bonus 22) The monster species that spawned more often: asiyah sephirah (freq bonus 52) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 8) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: sloppy warp fungus The monster species that never randomly spawned: triad The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: sea naga hatchling The monster species that never randomly spawned: gelatinous qube The monster species that never randomly spawned: avada kedavra snake The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: mobat The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 16) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 13) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 44) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 26) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 15) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 78) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (137) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (water-pipe helmet) * skullcap (visored helmet) * flack helmet (deformed helmet) * crystal helm (dark helmet) * mining helm (etched helmet) * field helm (aluminium helmet) * helm of safeguard (steel helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (orange gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (velcro boots) * boots of safeguard (winter boots) Scrolls scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (ANGULAR SIGN) scroll of phase door (ARGA NECROMUTATION GDA) scroll of standard id (WELCOME TO THE ASTRAL PLANE) scroll of cure (LENS ALITUS) * scroll of extra healing (0UTROSP3CTIVE) * scroll of greater mana restoration (JARVIK 7) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.