Leeroy, lawful male redguardian Zyborg --+---- |.....| |.....| |..d@.. ------- [Leeroy the Tin Can] St18 Dx11 Co16 In13 Wi10 Ch3 ZybRedMalLaw Dlvl:1 $0 HP30(30) Pw5(5) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 53 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 98% Weapon drop chance was reduced to 47% Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: matter spells (turn 67) The following skill became untrainable if you tried to train it too early: shield (turn 200) The following skill became untrainable after a while: martial arts (turn 27644) The following skill couldn't be trained before a certain turn number is reached: implants (turn 67695) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62499 Monster spawn increase reached its maximum at turn 206319 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 569415 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: indigo mold (freq bonus 6) The monster species that spawned more often: indigo warp fungus (freq bonus 24) The monster species that spawned more often: Olog-hai ambusher (freq bonus 48) The monster species that spawned more often: time warp fungus (freq bonus 14) The monster species that spawned more often: lethe warp patch (freq bonus 6) The monster species that spawned more often: aspic delineation (freq bonus 16) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 4) The monster species that spawned more often: prehistoric turret (freq bonus 8) The monster species that spawned more often: draconic quylthulg (freq bonus 10) The monster species that spawned more often: blast spore (freq bonus 24) The monster species that spawned more often: briefest fertilizable repassed totalitarianism orange (freq bonus 10) The monster species that spawned more often: fairy dragon (freq bonus 18) The monster species that spawned more often: teasing nymph (freq bonus 28) The monster species that spawned more often: leocentaur (freq bonus 12) The monster species that spawned more often: gray missingno (freq bonus 12) The monster species that spawned more often: gray slayer (freq bonus 9) The monster species that spawned more often: preregistered shambled (freq bonus 5) The monster species that spawned more often: hippie lady (freq bonus 10) The monster species that spawned more often: primary fix (freq bonus 6) The monster species that spawned more often: cancer research lady (freq bonus 10) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: Bulletproof Kaptain The monster species that never randomly spawned: chaos plague bearer The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: Olog-hai stonebleeder The monster species that never randomly spawned: really dangerous force patch The monster species that never randomly spawned: lucky transfixt The monster species that never randomly spawned: specced horror The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 14) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 16) Trap randomization happened for 1 in 485 traps Next attribute increase check would have come at turn 94 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (584) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MORE IS MORE) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (FATAL ADVENTURE TO ADULT LECHERY) scroll of standard id (RIVER OUT AS FAST IT GOES) scroll of cure (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) * scroll of extra healing (SHIN KICK OF LOVE) * scroll of greater mana restoration (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Wands wand of solar beam (copper) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.