Leeroy, lawful male redguardian Thalmor --- --. |..- |..| |@.| |..--- --@....- ------- [Leeroy the Concordate Agent] St9 Dx13 Co8 In17 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: peacevision You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 86% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: attack spells (turn 26) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 246) The following skill became untrainable after a while: lance (turn 9608) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 22475) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47558 Monster spawn increase reached its maximum at turn 116733 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 798336 The monster class that cannot be genocided was centaur The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: flying hydra (freq bonus 14) The monster species that spawned more often: devil's snare (freq bonus 42) The monster species that spawned more often: death dog (freq bonus 48) The monster species that spawned more often: sting elbowroom (freq bonus 14) The monster species that spawned more often: cheetah man (freq bonus 20) The monster species that spawned more often: x3 jelly (freq bonus 30) The monster species that spawned more often: icy boomer (freq bonus 42) The monster species that spawned more often: croaky gentility (freq bonus 8) The monster species that spawned more often: carver (freq bonus 7) The monster species that spawned more often: big mountain ogre (freq bonus 16) The monster species that spawned more often: former sergeant (freq bonus 32) The monster species that spawned more often: gnome academic (freq bonus 18) The monster species that spawned more often: small healing mimic (freq bonus 52) The monster species that spawned more often: Greater Solar (freq bonus 20) The monster species that spawned more often: blood brothers (freq bonus 8) The monster species that spawned more often: burning buckyball (freq bonus 26) The monster species that spawned more often: Olog-hai klieauer (freq bonus 18) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 66) The monster species that spawned more often: taker force patch (freq bonus 16) The monster species that spawned more often: umbreon (freq bonus 11) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: probe mushroom The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: light gold The monster species that never randomly spawned: horror archer The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: Laura's parlor trick The monster species that never randomly spawned: color-changing star The monster species that never randomly spawned: phase growth The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 35) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 42) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 29) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 3) Trap randomization happened for 1 in 963 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (79) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (cone-shaped helmet) * skullcap (tribal helmet) * flack helmet (filtered helmet) * crystal helm (water-pipe helmet) * mining helm (wide conical hat) * field helm (long-hair helmet) * helm of safeguard (tight helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (inverse gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (hugging boots) * boots of safeguard (nature boots) Scrolls scroll of healing (DOORNING DAY) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (KO BATE) scroll of cure (SUS COMNITUS) * scroll of extra healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of greater mana restoration (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.