Leeroy, lawful male redguardian Paladin ---------- |........| |......... |.d......| |$d@.....| ----d-- -- [Leeroy the Fighter of Law] St6 Dx9 Co7 In10 Wi7 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 66% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: implants (turn 39) The following skill became untrainable if you tried to train it too early: firearms (turn 44) The following skill became untrainable after a while: knife (turn 32564) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 66442) Heavy curses were more common by 39% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 88564 Monster spawn increase reached its maximum at turn 143380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5408065 The monster class that cannot be genocided was trove The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: very old black dragon (freq bonus 12) The monster species that spawned more often: young woman (freq bonus 10) The monster species that spawned more often: sporkhack horror (freq bonus 18) The monster species that spawned more often: grand master chi warrior (freq bonus 14) The monster species that spawned more often: hard blue jelly (freq bonus 8) The monster species that spawned more often: giant pink jellyfish (freq bonus 8) The monster species that spawned more often: clicking force fungus (freq bonus 24) The monster species that spawned more often: shrieking spirit (freq bonus 6) The monster species that spawned more often: giant ghost bat (freq bonus 5) The monster species that spawned more often: appalachia eve cove (freq bonus 18) The monster species that spawned more often: lukus sephirah (freq bonus 48) The monster species that spawned more often: electric eel (freq bonus 6) The monster species that spawned more often: old cyan dragon (freq bonus 6) The monster species that spawned more often: ascertainable illegitimate (freq bonus 48) The monster species that spawned more often: systemize sew (freq bonus 8) The monster species that spawned more often: voltaic storm (freq bonus 30) The monster species that spawned more often: discharger eye (freq bonus 8) The monster species that spawned more often: electro turret (freq bonus 8) The monster species that spawned more often: dirty beam (freq bonus 24) The monster species that spawned more often: sterilized documentary (freq bonus 5) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 18) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster species that never randomly spawned: maturation marxian wart lyre yap copulated The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: elemental portal The monster species that never randomly spawned: land roamer The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: izumo The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: space transport The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 22) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 12) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 17) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 6) Trap randomization happened for 1 in 369 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 14% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (ZAWESOME) scroll of mana (REUTHRA ENROUCH ZERPHRECH) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (ENO OWT EERHT) Spellbooks spellbook of detect unseen (junethack) Rings ring of warning (mesoleather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.