Leeroy, lawful male redguardian Thalmor ------- |..{..| +.@.... |.@...| ------- [Leeroy the Concordate Agent] St10 Dx10 Co12 In9 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 65% Weapon drop chance was reduced to 95% Food drop chance was reduced to 99% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 13) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 702) The following skill became untrainable after a while: mace (turn 57950) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 8931) Heavy curses were more common by 55% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52748 Monster spawn increase reached its maximum at turn 380379 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 398277 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: RNG Keelhauler (freq bonus 5) The monster species that spawned more often: shadow drake (freq bonus 48) The monster species that spawned more often: acid trove (freq bonus 10) The monster species that spawned more often: wereghost (freq bonus 21) The monster species that spawned more often: mongbat (freq bonus 8) The monster species that spawned more often: overheated dancing (freq bonus 60) The monster species that spawned more often: ingenuously loather (freq bonus 24) The monster species that spawned more often: adopted course (freq bonus 5) The monster species that spawned more often: real time hound (freq bonus 4) The monster species that spawned more often: frong devil (freq bonus 8) The monster species that spawned more often: dream warp fungus (freq bonus 4) The monster species that spawned more often: flozen spirit (freq bonus 42) The monster species that spawned more often: big potion trove (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 8) The monster species that spawned more often: dancing blade (freq bonus 15) The monster species that spawned more often: edgy growth (freq bonus 12) The monster species that spawned more often: trap troll (freq bonus 30) The monster species that spawned more often: whirling sphere (freq bonus 8) The monster species that spawned more often: euphemistically azole cycle (freq bonus 20) The monster species that spawned more often: very poly nymph (freq bonus 5) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster species that never randomly spawned: problematic The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: lubricating angola The monster species that never randomly spawned: jazzy hands The monster species that never randomly spawned: blue yeek The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: metal scorpion The monster species that never randomly spawned: Anne The monster species that never randomly spawned: black dirtbag The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 22) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 443) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 31) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 3) Trap randomization happened for 1 in 269 traps Next attribute increase check would have come at turn 901 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (277) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail stone (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (gray helmet) * skullcap (transversal helmet) * flack helmet (engraved helmet) * crystal helm (orange visored helmet) * mining helm (padded helmet) * field helm (space helmet) * helm of safeguard (arduous helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (dusty gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (failuncap shoes) * boots of safeguard (side gore boots) Scrolls scroll of healing (TITTER WEATHERING) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of cure (ROBBER BUS) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (MY NAME IS MISTER SIR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.