Leeroy, lawful male redguardian Thalmor ----------- ......@...| |.$...@...| |.........| |.........| ..........| ----------- [Leeroy the Concordate Agent] St8 Dx6 Co11 In14 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: peacevision You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 74% chance Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 69% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 91% Tool drop chance was reduced to 87% Food drop chance was reduced to 59% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: enchantment spells (turn 123) The following skill became untrainable if you tried to train it too early: morning star (turn 180) The following skill became untrainable after a while: two-handed sword (turn 7379) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 14932) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18767 Monster spawn increase reached its maximum at turn 141167 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1640688 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: genier (freq bonus 6) The monster species that spawned more often: dollishly evangelism (freq bonus 4) The monster species that spawned more often: orange ooze (freq bonus 40) The monster species that spawned more often: brown mushroom patch (freq bonus 16) The monster species that spawned more often: chuckling boomer (freq bonus 18) The monster species that spawned more often: great wyrm of stastis (freq bonus 12) The monster species that spawned more often: abyss pwnz0r (freq bonus 12) The monster species that spawned more often: Baaaael (freq bonus 6) The monster species that spawned more often: erosible younger (freq bonus 20) The monster species that spawned more often: lethe slime (freq bonus 16) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 6) The monster species that spawned more often: bumbling priest (freq bonus 36) The monster species that spawned more often: pulse ray (freq bonus 9) The monster species that spawned more often: cannoneer prod (freq bonus 6) The monster species that spawned more often: freewheeling foldage (freq bonus 3) The monster species that spawned more often: large frog (freq bonus 15) The monster species that spawned more often: Ella (freq bonus 36) The monster species that spawned more often: infallible nonjudicial (freq bonus 6) The monster species that spawned more often: drow sharpshooter (freq bonus 6) The monster species that spawned more often: bright violet warp patch (freq bonus 24) The monster trait that was more common: monsters that have spit attacks (freq bonus 12) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: arcane externalism The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: Seraph of the Law The monster species that never randomly spawned: wailer spirit The monster species that never randomly spawned: firebrate force patch The monster species that never randomly spawned: Weaponized Angel The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: icy ray The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: surviver suppositive antipersonnel The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 101) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Trap randomization happened for 1 in 8 traps Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (mechanical helmet) * skullcap (hydra helmet) * flack helmet (engraved helmet) * crystal helm (wide conical hat) * mining helm (ruined helmet) * field helm (precious helmet) * helm of safeguard (winged helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (graffiti gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (profiled boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (CAPLOSS TRIANGLE INSTADEATH) scroll of mana (STRESS PRESSING TO VERY BOOSTING) scroll of phase door (IPSAE IAOAI) scroll of standard id (OYII) scroll of cure (FASTINTERRUPTREQUESTHACK) * scroll of extra healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of greater mana restoration (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.