Leeroy, lawful male redguardian Thalmor --- @@| .$| [Leeroy the Concordate Agent] St10 Dx6 Co7 In7 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: flying You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 98% Scroll drop chance was reduced to 90% Wand drop chance was reduced to 67% Implant drop chance was reduced to 87% Potion drop chance was reduced to 88% Tool drop chance was reduced to 59% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 18) The following skill became untrainable if you tried to train it too early: general combat (turn 240) The following skill became untrainable after a while: attack spells (turn 39257) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 51978) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30575 Monster spawn increase reached its maximum at turn 311285 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 337840 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: cave viper (freq bonus 15) The monster species that spawned more often: boil-covered wretch (freq bonus 24) The monster species that spawned more often: dark jedi (freq bonus 7) The monster species that spawned more often: animated irregular heel (freq bonus 8) The monster species that spawned more often: very old orange dragon (freq bonus 20) The monster species that spawned more often: Kop Kleever (freq bonus 9) The monster species that spawned more often: etiologically flamboyance (freq bonus 28) The monster species that spawned more often: shapeless air elemental (freq bonus 6) The monster species that spawned more often: full refuge (freq bonus 12) The monster species that spawned more often: carrion vine (freq bonus 12) The monster species that spawned more often: rending horror (freq bonus 18) The monster species that spawned more often: ghostly wolf (freq bonus 12) The monster species that spawned more often: journeyman light wall (freq bonus 12) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 4) The monster species that spawned more often: sadistic lady (freq bonus 12) The monster species that spawned more often: null force patch (freq bonus 16) The monster species that spawned more often: charred kogepan (freq bonus 8) The monster species that spawned more often: microcephalic consecrator unconsenting hewed (freq bonus 6) The monster species that spawned more often: Lara (freq bonus 18) The monster species that spawned more often: orange seraphon (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster species that never randomly spawned: suck monster The monster species that never randomly spawned: unequipping wall The monster species that never randomly spawned: genetic senor The monster species that never randomly spawned: Emma's sexy wedge sandal The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: mystic scarab The monster species that never randomly spawned: Inspector Kommissioner The monster species that never randomly spawned: remonetization childbearing The monster species that never randomly spawned: feasance hacking The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 14) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 18) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 73) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 8) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 4) Trap randomization happened for 1 in 748 traps Next attribute increase check would have come at turn 832 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (precious helmet) * skullcap (masked helmet) * flack helmet (wide metal helm) * crystal helm (etheric helmet) * mining helm (strip bandana) * field helm (anti-government helmet) * helm of safeguard stone (rubynus helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (shitty gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (sexy heels) * boots of safeguard (steel toed boots) Scrolls scroll of healing (OGTH LOAM MDSK) scroll of mana (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of phase door (ZAL BALAMAON EIEOY) scroll of standard id (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of cure (ATTACK BY THROW A GOLD COIN) * scroll of extra healing (TROPHY GET) * scroll of greater mana restoration (GODFATHER OF ALL ROGUELIKES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.