Leeroy, lawful male redguardian Thalmor --+-+- |..$.| +...`| |....| |.@..| |@...| ------ [Leeroy the Concordate Agent] St10 Dx11 Co9 In9 Wi10 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: slow digestion You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 234 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 58% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 72% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 24) The following skill became untrainable after a while: body spells (turn 63993) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 45912) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39392 Monster spawn increase reached its maximum at turn 107060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4636458 The monster class that cannot be genocided was nymph The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: vulcanizing disliker (freq bonus 8) The monster species that spawned more often: displacement sphere (freq bonus 32) The monster species that spawned more often: giant rust monster (freq bonus 12) The monster species that spawned more often: eastern kappa (freq bonus 12) The monster species that spawned more often: hulk (freq bonus 30) The monster species that spawned more often: unknown mimic (freq bonus 5) The monster species that spawned more often: omega knight (freq bonus 16) The monster species that spawned more often: filtering testator (freq bonus 12) The monster species that spawned more often: Mother Lilith (freq bonus 6) The monster species that spawned more often: ratbot (freq bonus 12) The monster species that spawned more often: axed slandering (freq bonus 9) The monster species that spawned more often: metal crasher (freq bonus 12) The monster species that spawned more often: gas bomb (freq bonus 20) The monster species that spawned more often: stalactoid (freq bonus 4) The monster species that spawned more often: teacher in coma (freq bonus 24) The monster species that spawned more often: recommenced harvest (freq bonus 6) The monster species that spawned more often: siena warp fungus (freq bonus 30) The monster species that spawned more often: jumping jellyfish (freq bonus 16) The monster species that spawned more often: gesticulate gownsmen hausfrau (freq bonus 7) The monster species that spawned more often: evil warp patch (freq bonus 36) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster species that never randomly spawned: unlettered evangelistic The monster species that never randomly spawned: tooty zruty The monster species that never randomly spawned: hc notice group The monster species that never randomly spawned: dwarf reaper The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: ufo The monster species that never randomly spawned: methodological cousinry The monster species that never randomly spawned: gravity warp patch The monster species that never randomly spawned: expert dark wall The monster species that never randomly spawned: memory beam The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 14) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 56) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 91) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 8) Trap randomization happened for 1 in 229 traps Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (wide conical hat) * skullcap (golden helmet) * flack helmet (dream helmet) * crystal helm (secret helmet) * mining helm (yellow helmet) * field helm (wok-shaped helmet) * helm of safeguard (winged helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (boxing gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (imaginary heels) * boots of safeguard (blue sneakers) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of standard id (EZGAMEEZLIFE) scroll of cure (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of extra healing (THE ELDER PRIEST IS PRIMORDIAL) * scroll of greater mana restoration (NIOQUO TARGO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.