Leeroy, lawful male redguardian Thalmor ---- |... -....---- --- ---- ....... `..---- |..-- - -.....----....---.<.-- .-- |.......|----........---..-- --.......----......)-.......--- |..........|..^..*D..-........-- |...........---...............- ---.|.......| ----.wY..--.-- ...| ----......| ---M@-- -- .| |......-- --.| -- --......---- =| |.......%.| -- --.....>..| --.....--- [....... ---------- [Leeroy the Heretic Hunter] St12 Dx4 Co15 In17 Wi7 Ch6 ThaRedMalLaw Min:6 $338 HP-3(124) Pw48(48) AC4 Exp8 T4435 Cnf Fea Stn Latest messages Your sanity increases. [-5 -> 7] Warning: HP low! The haunter picks up a leather armor {60}. Your elven mithril-coat deflects the petty brute's attack. The haunter picks up 4 asian pears {0}. The haunter picks up a club {12}. You miss the drey elf mummy totally. You miss the drey elf mummy by a wide margin. The saddled alongdeybayday eats a hobbit corpse {500}. The drey elf mummy claws you! You feel even more afraid than before! You are getting even more confused. Your sanity increases. [-7 -> 1] Warning: HP low! The haunter picks up a heavy mail {250}. The petty brute tramples over you! You can't think straight as your every muscle is aching! You die... Your inventory Amulets K - a cursed amulet of strangulation {0} Weapons # - 13 cursed -2 crossbow bolts {0} # - an uncursed +0 flintlock {10} # - a blessed +0 crossbow {20} # - 40 cursed -2 shuriken {1} # - 17 blessed +0 arrows {0} # - an uncursed +0 bow {12} # - an uncursed +0 trident {10} # - 6 uncursed +0 crossbow bolts {0} # - a blessed +0 crossbow {20} # - an uncursed +0 axe {24} # - an uncursed +0 dwarvish short sword {12} # - an uncursed +0 long sword {16} # - an uncursed +0 bow {12} a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed -3 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - 2 uncursed +0 orcish daggers {8} k - 21 uncursed +1 darts {0} p - a cursed +5 crossbow {20} r - 2 heavily cursed -3 crossbow bolts {0} s - a blessed +0 scimitar {16} t - an uncursed +2 orcish short sword {12} u - an uncursed +0 long sword {16} v - 5 uncursed +0 orcish spears {60} w - 4 uncursed +1 knives {8} z - 9 blessed +0 darts of disintegration {0} A - 3 blessed +4 orcish spears {36} B - an uncursed +0 spear {12} E - an uncursed +0 short sword {12} F - an uncursed +0 orcish bow {12} G - 20 cursed poisoned -5 orcish arrows {0} L - 44 uncursed +0 arrows {0} M - an uncursed +0 knife {2} O - an uncursed +0 broadsword (wielded in other hand) {30} R - an uncursed +0 two-handed sword {60} U - an uncursed +0 elven dagger {4} V - the uncursed +0 aklys named Sounding Iron {7} X - a cursed +1 dagger {4} Armor # - a cursed -1 pair of iron shoes {20} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 gnomish suit {20} # - an uncursed +0 leather armor {60} b - an uncursed +2 elven mithril-coat (being worn) {60} x - an uncursed +0 orcish helm {12} C - an uncursed +0 mummy wrapping {2} H - an uncursed +0 orcish cloak {4} I - an uncursed +0 Uruk-hai shield {20} J - an uncursed +0 bunny ear {1} N - a blessed +0 dwarvish roundshield {40} P - an uncursed +0 pair of gnomish boots {4} W - an uncursed +0 elven mithril-coat {60} Y - a blessed +0 dwarvish cloak {4} Z - an uncursed +0 pair of iron shoes {20} Comestibles # - 3 blessed oranges {0} # - an uncursed melon {0} # - an uncursed eucalyptus leaf {0} S - 2 uncursed pears {0} Scrolls # - an uncursed scroll of punishment {0} e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} y - a blessed scroll of healing {0} D - an uncursed scroll of enchant weapon {0} Q - an uncursed finalized scroll of identify {0} T - an uncursed scroll of sinking {0} Spellbooks l - an uncursed spellbook of detect treasure (0:0) {0} Potions m - an uncursed potion of monster detection {0} Rings # - an uncursed +2 ring of gain constitution {0} o - an uncursed ring of protection from shape changers {0} Wands # - a * uncursed wand of striking (0:3) {0} # - an uncursed wand of full healing (0:3) {0} Tools # - an uncursed +0 pick-axe {32} # - an uncursed +0 pick-axe {32} # - a blessed credit card {0} # - an uncursed magic whistle {0} # - an uncursed large box {500} # - a blessed +2 pick-axe {32} n - an uncursed large box {500} Gems # - an uncursed +0 worthless piece of pink glass {1} Contents of the large box: 5 uncursed melons {0} an uncursed potion of see invisible called juice {0} The large box is empty. Final attributes You were piously aligned Your alignment was 30 Your max alignment was 31 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 34% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: knife (turn 34) The following skill became untrainable if you tried to train it too early: attack spells (turn 1400) The following skill became untrainable after a while: chaos spells (turn 82636) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 25496) Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 115742 Monster spawn increase reached its maximum at turn 203295 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1390766 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: venom sphere (freq bonus 42) The monster species that spawned more often: robber with R (freq bonus 24) The monster species that spawned more often: coriander depreciative (freq bonus 14) The monster species that spawned more often: frogman (freq bonus 72) The monster species that spawned more often: killer bug (freq bonus 15) The monster species that spawned more often: crowfeet disarticulation (freq bonus 32) The monster species that spawned more often: totally bad fungus (freq bonus 5) The monster species that spawned more often: giant brass frog (freq bonus 36) The monster species that spawned more often: giant brass kraken (freq bonus 7) The monster species that spawned more often: lobed periodontic (freq bonus 20) The monster species that spawned more often: electric giant (freq bonus 6) The monster species that spawned more often: adult white dragon (freq bonus 30) The monster species that spawned more often: crabbed seasoner (freq bonus 42) The monster species that spawned more often: undead locksmith (freq bonus 42) The monster species that spawned more often: stationary two-headed troll (freq bonus 6) The monster species that spawned more often: tyrant of hell (freq bonus 5) The monster species that spawned more often: Leonie (freq bonus 5) The monster species that spawned more often: vanship (freq bonus 6) The monster species that spawned more often: fomentation capmaker (freq bonus 36) The monster species that spawned more often: dire cocktypus (freq bonus 21) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster species that never randomly spawned: grim master The monster species that never randomly spawned: fox spirit The monster species that never randomly spawned: mitigator upturn The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: alfred lugging The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: pixie archer The monster species that never randomly spawned: ember colossus The monster species that never randomly spawned: rosanny The monster species that never randomly spawned: hare The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 33) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 8) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 14095 Strength training was 50 Dexterity training was 50 Wisdom training was 17 Constitution training was 45 Your sanity was 9 You were sleep resistant You were poison resistant You were immune to sickness You were stunned (45) You were confused (30) You were stricken with fear (30) You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 958 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 90% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Amulets amulet of strangulation (driftwood) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * dark elven dagger (black runed dagger) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) dark elven arrow (black runed arrow) scimitar (curved sword) orcish short sword (crude short sword) orcish bow (crude bow) elven dagger (runed dagger) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (gemmed helmet) * skullcap (celtic helmet) * flack helmet (bug-tracking helmet) * crystal helm (twisted visor helmet) * mining helm (deformed helmet) * field helm (basin helmet) * helm of safeguard (poor helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (comfortable gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (blue sneakers) * boots of safeguard (plof heels) bunny ear (headpiece) Scrolls scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of phase door (FASCICULUS PROPRIUS) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (XIXAXA XOXAXA XUXAXA) * scroll of extra healing (ANTVAULT DOORVAULT RATVAULT) * scroll of greater mana restoration (IS THERE A WAY TO DONATE 2 DT) scroll of clouds (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of punishment (OBI WAN CANOPY) scroll of enchant weapon (M7M6YU) scroll of identify (WH40K) scroll of sinking (ABABILA) Spellbooks spellbook of detect treasure (endangered) Potions potion of paralysis (sweet basil) potion of enlightenment (opaque) potion of see invisible called juice (viscous) potion of levitation (mum) potion of monster detection (aquamarine) Rings ring of gain constitution (nailbreak) ring of protection from shape changers (mayan) Wands wand of full healing (marble) wand of striking (beryllium) Tools magic whistle (whistle) large box (wooden box) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 9 Level 6: <- You are here Voluntary challenges You eaten 21 times You eaten food with animal by-products 15 times You eaten meat 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 90 times You killed 88 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (36 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (41 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (73 of 160) two-weapon combat [Basic] (max Expert) (47 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (94 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...