Leeroy, lawful male redguardian Paladin -.---- .....| |....--- - .......... |..@.....| |..d.|...| ---------- [Leeroy the Fighter of Law] St4 Dx6 Co15 In11 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 76% Armor drop chance was reduced to 49% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: hammer (turn 44) The following skill became untrainable if you tried to train it too early: lightsaber (turn 3003) The following skill became untrainable after a while: morning star (turn 34019) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 17351) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90622 Monster spawn increase reached its maximum at turn 152605 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 465426 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: lightning bug (freq bonus 27) The monster species that spawned more often: domestic naga hatchling (freq bonus 14) The monster species that spawned more often: ice wall (freq bonus 18) The monster species that spawned more often: jabot communed (freq bonus 8) The monster species that spawned more often: acidic growth (freq bonus 10) The monster species that spawned more often: rancid defiler (freq bonus 36) The monster species that spawned more often: hunting lion (freq bonus 14) The monster species that spawned more often: boss monkey (freq bonus 48) The monster species that spawned more often: bathtub spick (freq bonus 42) The monster species that spawned more often: lynx (freq bonus 15) The monster species that spawned more often: farting woman (freq bonus 30) The monster species that spawned more often: mime flayer (freq bonus 45) The monster species that spawned more often: spike piercer (freq bonus 14) The monster species that spawned more often: legion devil captain (freq bonus 18) The monster species that spawned more often: telephone dragon (freq bonus 11) The monster species that spawned more often: archer fish (freq bonus 18) The monster species that spawned more often: adding lich (freq bonus 12) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 18) The monster species that spawned more often: urtob (freq bonus 8) The monster species that spawned more often: tech stealer (freq bonus 15) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster species that never randomly spawned: steelix The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: Rough Teresa's sneaker The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: swasi guy The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: gnome mage The monster species that never randomly spawned: forgotten ray The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 36) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 57) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 11) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 8) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 10) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (TLASFO SENIL) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (TRICK 13) scroll of standard id (SHIELD IS ON) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of extra healing (SECTUM SEMPRA) * scroll of greater mana restoration (LDL 750 MG SLASH DL) Spellbooks spellbook of botox resist (accusory) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.