Leeroy, chaotic female extravator Topmodel ---- -- +.. .| |..`.{| |.@(..+ -@...| `$.` | `. -- 1 [Leeroy the Sweet Girl] St6 Dx9 Co10 In12 Wi12 Ch17 TopExtFemCha Dlvl:1 $0 HP14(14) Pw9(9) AC8 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the extravator Topmodel, welcome back to SlashEMExtended! The moon is waning tonight. # bullets - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal bullet that can be fired with pistols, submachine guns, rifles of all kinds, and heavy machine guns. rifle - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed gun with a low rate of fire that shoots single bullets at enemies. knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: cold resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 543 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 49% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 90% Tool drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 67) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 840) The following skill became untrainable after a while: missile weapons (turn 52220) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 51021) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 31442 Monster spawn increase reached its maximum at turn 169406 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 827904 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: ancient blood dragon (freq bonus 36) The monster species that spawned more often: Minator Sergeant (freq bonus 32) The monster species that spawned more often: raging orc (freq bonus 36) The monster species that spawned more often: werestalker (freq bonus 8) The monster species that spawned more often: volt spore (freq bonus 18) The monster species that spawned more often: inferno snail (freq bonus 20) The monster species that spawned more often: giant rotting jellyfish (freq bonus 7) The monster species that spawned more often: EQ Kop (freq bonus 12) The monster species that spawned more often: Anastasia's sneaker (freq bonus 6) The monster species that spawned more often: ice jelly (freq bonus 8) The monster species that spawned more often: spinner growth (freq bonus 60) The monster species that spawned more often: scorecard effloresce halved (freq bonus 24) The monster species that spawned more often: scruffy looking hobbit (freq bonus 30) The monster species that spawned more often: summoned fire golem (freq bonus 14) The monster species that spawned more often: litten pryingly (freq bonus 18) The monster species that spawned more often: german sniper (freq bonus 32) The monster species that spawned more often: nasty chicken (freq bonus 14) The monster species that spawned more often: carnivorous bag (freq bonus 18) The monster species that spawned more often: mystic scarab (freq bonus 12) The monster species that spawned more often: Kaster Maen (freq bonus 12) The monster trait that was more common: monsters that gurgle (freq bonus 8) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 12) The monster species that never randomly spawned: super bully The monster species that never randomly spawned: tu-tara edgecutter The monster species that never randomly spawned: commuted chagrining frivoler The monster species that never randomly spawned: surviver suppositive antipersonnel The monster species that never randomly spawned: slime warp patch The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: laboriously nonvisual collegial impeded The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 82) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 1) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 1) Trap randomization happened for 1 in 396 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having jumping (0) You were telepathic You were warned You had 550 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (533) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (hydra helmet) * skullcap (green bowel) * flack helmet (aluminium helmet) * crystal helm (wide conical hat) * mining helm (steel helmet) * field helm (red helmet) * helm of safeguard (golden helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (tar gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (jade boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of mana (THIS MOD IS EXEMPLARY) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (BWARHARHARHARHAR) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (EARNINGS SERVICES) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Topmodel... You and Esruth escaped from the dungeon with 25 points, Since you escaped early, the score list will not be checked.