Leeroy, lawful male albae YSexymate --------------- --.............+ |..............| |..............| |...........@..| |........o..@.-- --------------- [Leeroy the Hiyokko] St5 Dx8 Co6 In13 Wi4 Ch15 SexAlbMalLaw Dlvl:1 $0 HP20(20) Pw16(16) AC2 Exp1 T9 Latest messages # (2x) What do you want to take off? [a or ?*] Never mind. condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! What do you want to use or apply? [b or ?*] You are now wearing a condome. # You don't have another special ability in your normal form! # You sit on the stairs. # With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once. Use this technique? [yn] (n) You strike a sexy pose with your heels! the mega goblin Sounder is charmed, and wants to be your friend! The mega goblin Sounder wields 3 daggers {12}! Pick an object. o an orc (tame mega goblin Sounder) (base level 0) (female) Accessing Pokedex entry for mega goblin... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 94% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 48% Tool drop chance was reduced to 92% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: bow (turn 10) The following skill became untrainable if you tried to train it too early: body spells (turn 161) The following skill became untrainable after a while: two-handed sword (turn 19573) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 4116) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18803 Monster spawn increase reached its maximum at turn 111954 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 761090 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Ujiblex (freq bonus 6) The monster species that spawned more often: Janine (freq bonus 30) The monster species that spawned more often: vampire sweepcloud (freq bonus 8) The monster species that spawned more often: sweet soul (freq bonus 18) The monster species that spawned more often: prick growth (freq bonus 5) The monster species that spawned more often: shambling mound (freq bonus 12) The monster species that spawned more often: ill force patch (freq bonus 4) The monster species that spawned more often: hedrow wizard (freq bonus 12) The monster species that spawned more often: wordlessly ophthalmoscopy (freq bonus 30) The monster species that spawned more often: migo empress (freq bonus 11) The monster species that spawned more often: small generator (freq bonus 12) The monster species that spawned more often: evil laser (freq bonus 48) The monster species that spawned more often: sensei lichen (freq bonus 48) The monster species that spawned more often: true pain nurse (freq bonus 6) The monster species that spawned more often: faded draconian (freq bonus 18) The monster species that spawned more often: chuckling star (freq bonus 20) The monster species that spawned more often: pale phalanx (freq bonus 8) The monster species that spawned more often: devil-bat (freq bonus 6) The monster species that spawned more often: dim growth (freq bonus 48) The monster species that spawned more often: skylab renegade (freq bonus 48) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: spoken cheaper The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: giant emerald frog The monster species that never randomly spawned: Anti-Crime Special Forces Officer The monster species that never randomly spawned: torpedoed interactive The monster species that never randomly spawned: loud stalk The monster species that never randomly spawned: naphthalene misted The monster species that never randomly spawned: hack hectical The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 6) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 573 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having peacevision (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Yoroshiku The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (355) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Not Ready(1440) poke ball 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (6 TIME) scroll of mana (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of phase door (GET YOUR PET GIRL IN SLEX) scroll of standard id (MASH EM EXTENDED POTATO DINNER) scroll of cure (ELF CANT TO BE POISONING) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (FASUN SEEEEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the YSexymate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.