Leeroy, lawful male redguardian Thalmor ---------------- |.........(....| |......@@......| ----------- ---- [Leeroy the Concordate Agent] St9 Dx12 Co14 In6 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: reflection You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 507 Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 99% Armor drop chance was reduced to 83% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: sexy flats (turn 30) The following skill became untrainable after a while: attack spells (turn 11706) The following skill couldn't be trained before a certain turn number is reached: riding (turn 58090) Sticky curses were more common by 14% Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40252 Monster spawn increase reached its maximum at turn 133340 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1770142 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: ogre caster (freq bonus 12) The monster species that spawned more often: Bulletproof Kchief (freq bonus 5) The monster species that spawned more often: ivory growth (freq bonus 15) The monster species that spawned more often: bitter soul (freq bonus 5) The monster species that spawned more often: crush spirit (freq bonus 28) The monster species that spawned more often: zapped gearshift (freq bonus 10) The monster species that spawned more often: shrieker mushroom patch (freq bonus 42) The monster species that spawned more often: antimatter mushroom (freq bonus 7) The monster species that spawned more often: unbendable tinfoil petitioner routing saintlier (freq bonus 42) The monster species that spawned more often: radbeetle (freq bonus 18) The monster species that spawned more often: very old gray dragon (freq bonus 10) The monster species that spawned more often: gremffin (freq bonus 10) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 12) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 6) The monster species that spawned more often: giant octopus (freq bonus 11) The monster species that spawned more often: great spider (freq bonus 10) The monster species that spawned more often: Laura's hugging boot (freq bonus 10) The monster species that spawned more often: chaos viper (freq bonus 24) The monster species that spawned more often: nightworm (freq bonus 18) The monster species that spawned more often: bright massagist (freq bonus 144) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 24) The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: grumble perceiving The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: EQ Kaptain The monster species that never randomly spawned: mexorn The monster species that never randomly spawned: camel The monster species that never randomly spawned: funereally surged The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: herpetology confining The monster species that never randomly spawned: seducingly skilful millage amicability revisionist prig The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 27) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 42) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 19) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 2) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (organic helmet) * skullcap (meso helmet) * flack helmet (inkcoat helmet) * crystal helm (green bowel) * mining helm (RNG helmet) * field helm (radio helmet) * helm of safeguard (breath control helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (ice-cold gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (orange boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (RENEW TIME DIFFER SO QUANTITY) scroll of phase door (THEN CALL IT POPO MAIL) scroll of standard id (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of cure (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of extra healing (DOENERTELLER VERSACE) * scroll of greater mana restoration (NEPHERIERI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.