Leeroy, neutral male trainer Convict ... .@r --- [Leeroy the Detainee] St13 Dx11 Co10 In10 Wi6 Ch5 ConTrnMalNeu Dlvl:1 $0 HP14(14) Pw4(4) AC9 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male trainer Convict. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: wallwalking You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 82% Potion drop chance was reduced to 94% Armor drop chance was reduced to 76% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 23) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 672) The following skill became untrainable after a while: unicorn horn (turn 9202) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 15325) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 158355 Monster spawn increase reached its maximum at turn 250534 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 436995 The monster class that cannot be genocided was ghost The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: indurative soda (freq bonus 48) The monster species that spawned more often: gray patch (freq bonus 16) The monster species that spawned more often: Mr. Mime (freq bonus 14) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 24) The monster species that spawned more often: chaos sister (freq bonus 39) The monster species that spawned more often: concrete giant (freq bonus 32) The monster species that spawned more often: dretch (freq bonus 32) The monster species that spawned more often: tovarich crab (freq bonus 48) The monster species that spawned more often: dwarven ranger (freq bonus 33) The monster species that spawned more often: blight queen (freq bonus 54) The monster species that spawned more often: warp sphere (freq bonus 7) The monster species that spawned more often: clock force patch (freq bonus 54) The monster species that spawned more often: sue lich (freq bonus 20) The monster species that spawned more often: infinitesimal difference (freq bonus 30) The monster species that spawned more often: Demonic Angel (freq bonus 48) The monster species that spawned more often: maud mold (freq bonus 16) The monster species that spawned more often: pseudo-dragon (freq bonus 36) The monster species that spawned more often: cat eared devil (freq bonus 72) The monster species that spawned more often: real warp patch (freq bonus 24) The monster species that spawned more often: Wang the Raalgon (freq bonus 18) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster species that never randomly spawned: leafed colonizing The monster species that never randomly spawned: soddenly observational The monster species that never randomly spawned: buzzing blob The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: balled transfer The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: brittling defoliation The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: Shiro The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 21) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 21) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 3) Trap randomization happened for 1 in 670 traps Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were immune to sickness You were punished You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having phasing (0) You had 550 points of nutrition remaining You could train skills and attributes faster You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (335) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AEIAEIAE IEIOIO) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (A CERTAIN PEASANT RAILGUN) scroll of standard id (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of cure (DU KUMMS HIER NICH REIN) * scroll of extra healing (RITSCHRATSCHRITSCHRATSCH) * scroll of greater mana restoration (STRESS PRESSING TO VERY BOOSTING) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Convict... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.