Leeroy, lawful male redguardian Thalmor -.--|- --...@-- |...@..| |......| .......| --....-- ------ [Leeroy the Concordate Agent] St10 Dx10 Co9 In11 Wi4 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: slow digestion You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 274 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 58% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 85% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 45% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: long sword (turn 30) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 190) The following skill became untrainable after a while: riding (turn 50884) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 26154) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67317 Monster spawn increase reached its maximum at turn 181947 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 762945 The monster class that cannot be genocided was kobold The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: albino spore (freq bonus 6) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 3) The monster species that spawned more often: light twingeing (freq bonus 24) The monster species that spawned more often: sorehead analogically (freq bonus 10) The monster species that spawned more often: hellhole warp fungus (freq bonus 126) The monster species that spawned more often: duke nukem jelly (freq bonus 16) The monster species that spawned more often: watchwork automaton (freq bonus 10) The monster species that spawned more often: wood nymphomaniac (freq bonus 12) The monster species that spawned more often: thankful gracelessly (freq bonus 6) The monster species that spawned more often: iodizing pip (freq bonus 4) The monster species that spawned more often: desire (freq bonus 12) The monster species that spawned more often: eclipse fiend (freq bonus 6) The monster species that spawned more often: giant green locust (freq bonus 36) The monster species that spawned more often: gnoll chieftain (freq bonus 36) The monster species that spawned more often: luminous cloud (freq bonus 8) The monster species that spawned more often: furious stalk (freq bonus 12) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 12) The monster species that spawned more often: leprechaun (freq bonus 56) The monster species that spawned more often: okutan (freq bonus 9) The monster species that spawned more often: evasive hill giant (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 9) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster species that never randomly spawned: spinneret ritual The monster species that never randomly spawned: magma vortex The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: dark missingno The monster species that never randomly spawned: wererat The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: healing fungus The monster species that never randomly spawned: spacewars fighter The monster species that never randomly spawned: glare growth The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 25) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 9) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 4) Trap randomization happened for 1 in 966 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (brick helmet) * skullcap (resounding helmet) * flack helmet (space helmet) * crystal helm (radiant helmet) * mining helm (bluy helmet) * field helm (wide metal helm) * helm of safeguard (crested helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (flower gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (calf-leather sandals) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of mana (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of phase door (BYE BITCH) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (YIK MECH SHEGOTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.