Leeroy, lawful male redguardian Thalmor -------- |.@....| |@....$| .....{.| -------- [Leeroy the Concordate Agent] St11 Dx11 Co11 In8 Wi15 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: searching You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 187 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 73% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 64% Tool drop chance was reduced to 81% Monster death drops spawned with only 91% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: whip (turn 3) The following skill became untrainable if you tried to train it too early: searching (turn 22) The following skill became untrainable after a while: two-handed sword (turn 39382) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 39537) Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18548 Monster spawn increase reached its maximum at turn 75770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2801582 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: wind elemental (freq bonus 20) The monster species that spawned more often: firebrate colony (freq bonus 24) The monster species that spawned more often: copper naga hatchling (freq bonus 36) The monster species that spawned more often: Kroo the Kobold King (freq bonus 16) The monster species that spawned more often: cursed cadaver (freq bonus 16) The monster species that spawned more often: thieving master (freq bonus 10) The monster species that spawned more often: bookshop prominence (freq bonus 24) The monster species that spawned more often: ice girl (freq bonus 15) The monster species that spawned more often: little poison ivy (freq bonus 18) The monster species that spawned more often: matrix gal (freq bonus 5) The monster species that spawned more often: seadra (freq bonus 8) The monster species that spawned more often: bright white force patch (freq bonus 48) The monster species that spawned more often: Lavae (freq bonus 12) The monster species that spawned more often: card force patch (freq bonus 60) The monster species that spawned more often: rocket mine (freq bonus 12) The monster species that spawned more often: socking rushee unapproving (freq bonus 12) The monster species that spawned more often: Ose (freq bonus 12) The monster species that spawned more often: renascence memorialize (freq bonus 64) The monster species that spawned more often: interdicting perversely sternum (freq bonus 10) The monster species that spawned more often: time turret (freq bonus 36) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: jes'sika The monster species that never randomly spawned: pw stealer The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: an I The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: ingested karst The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: ancient orange dragon The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 12) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 26) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 45) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 12) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 5) Trap randomization happened for 1 in 823 traps Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (480) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (anachrononononaut helmet) * skullcap (dark helmet) * flack helmet (horned helmet) * crystal helm (meso helmet) * mining helm (great helmet) * field helm (poor helmet) * helm of safeguard (covered helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (boxing gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (platform boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (RAAWWWRRRR) scroll of mana (ABAJ) scroll of phase door (CAN SEE WHAT ITEM) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of cure (LAST AUX SPROING) * scroll of extra healing (KITCHACK IS NOT A KITCHEN SINK) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.