Leeroy, lawful male redguardian Thalmor ------- |.....| ......| |..$..| |..f..| |@@...| ---- -- [Leeroy the Concordate Agent] St12 Dx6 Co9 In9 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 80% Armor drop chance was reduced to 99% Food drop chance was reduced to 82% Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 812) The following skill became untrainable after a while: sling (turn 21515) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 47451) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39563 Monster spawn increase reached its maximum at turn 161885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1455302 The monster class that cannot be genocided was golem The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: turkey (freq bonus 3) The monster species that spawned more often: Lavae (freq bonus 6) The monster species that spawned more often: vomit monster (freq bonus 36) The monster species that spawned more often: sliced crusting mechanic palmed (freq bonus 6) The monster species that spawned more often: stand user (freq bonus 15) The monster species that spawned more often: brown ray (freq bonus 20) The monster species that spawned more often: Ella's wedge sandal (freq bonus 20) The monster species that spawned more often: yukijorou (freq bonus 12) The monster species that spawned more often: afflicted creature (freq bonus 18) The monster species that spawned more often: floorboard motionlessly (freq bonus 10) The monster species that spawned more often: unspecific scamping (freq bonus 10) The monster species that spawned more often: little bird (freq bonus 18) The monster species that spawned more often: mega puma (freq bonus 12) The monster species that spawned more often: faithful (freq bonus 12) The monster species that spawned more often: whiplargg (freq bonus 12) The monster species that spawned more often: gladiator (freq bonus 14) The monster species that spawned more often: viportex (freq bonus 16) The monster species that spawned more often: gesticulate gownsmen hausfrau (freq bonus 4) The monster species that spawned more often: huge flaming sphere (freq bonus 18) The monster species that spawned more often: failure clock (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: sky whale The monster species that never randomly spawned: mobat The monster species that never randomly spawned: formian taskmaster The monster species that never randomly spawned: electromagnetic spirit The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: supreme dimensional vortex The monster species that never randomly spawned: Succubus Sergeant The monster species that never randomly spawned: insurer prefacer The monster species that never randomly spawned: radiant fungus The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 111) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 13) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 58) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 17) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 5) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 626 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (grimace helmet) * skullcap (spinning helmet) * flack helmet (failuncap helmet) * crystal helm (winged helmet) * mining helm (radio helmet) * field helm (yellow helmet) * helm of safeguard (greenery helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (tar gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (street boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (SPLASH EM EXTENDED POOL PARTY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.