Leeroy, lawful male redguardian Thalmor ------ ----# -.........@- ---..@..| |.....| -...{.| ....--- ----- [Leeroy the Concordate Agent] St11 Dx8 Co8 In7 Wi11 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) The following skill became untrainable if you tried to train it too early: general combat (turn 272) The following skill became untrainable after a while: body spells (turn 60341) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 59890) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78345 Monster spawn increase reached its maximum at turn 151750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1701887 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: aggravated hurricane (freq bonus 4) The monster species that spawned more often: chthonian (freq bonus 12) The monster species that spawned more often: stronger gnome warrior (freq bonus 12) The monster species that spawned more often: grotesque ogre shaman (freq bonus 12) The monster species that spawned more often: bullfinch portray (freq bonus 42) The monster species that spawned more often: phasing tengu (freq bonus 10) The monster species that spawned more often: anoint outdodge (freq bonus 18) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 42) The monster species that spawned more often: bone xorn (freq bonus 9) The monster species that spawned more often: giant death dog (freq bonus 6) The monster species that spawned more often: stardust spore (freq bonus 24) The monster species that spawned more often: colorful fungus (freq bonus 6) The monster species that spawned more often: fleecing spiring (freq bonus 12) The monster species that spawned more often: nether mold (freq bonus 9) The monster species that spawned more often: disinterested older woman (freq bonus 20) The monster species that spawned more often: dread witch (freq bonus 12) The monster species that spawned more often: reportedly litre (freq bonus 24) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 36) The monster species that spawned more often: jamboree nostalgically (freq bonus 9) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 12) The monster trait that was more common: monsters that have claw attacks (freq bonus 8) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster species that never randomly spawned: Warder Kchief The monster species that never randomly spawned: babble The monster species that never randomly spawned: shining giant The monster species that never randomly spawned: undead occult master The monster species that never randomly spawned: dark boomer The monster species that never randomly spawned: fat roper The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: glacier fern The monster species that never randomly spawned: sucker spore The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 16) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 197) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 3) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 232 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (54) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (echo helmet) * skullcap (RNG helmet) * flack helmet (strip bandana) * crystal helm (frequent helmet) * mining helm (gas mask) * field helm (grunter helmet) * helm of safeguard (formula one helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (runic gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (weapon light boots) * boots of safeguard (princess pumps) Scrolls scroll of healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of mana (BURST THE SOUL) scroll of phase door (MAKE THE PRIZE TWICE USED) scroll of standard id (PSEUDOELLIPOSCHENGBAND) scroll of cure (SALIQUAS) * scroll of extra healing (HEEL STEALING) * scroll of greater mana restoration (HIGH RATE LOWER VOLTAGE IS LOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.