Leeroy, lawful male albae Activistor -.---- --------.....| |............| |............| |....@.......| |....@........ -------------- [Leeroy the Little Rebel] St7 Dx6 Co8 In12 Wi9 Ch12 ActAlbMalLaw Dlvl:1 $0 HP20(20) Pw28(28) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Activistor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 60% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 4) The following skill became untrainable if you tried to train it too early: sling (turn 1008) The following skill became untrainable after a while: chaos spells (turn 18383) The following skill couldn't be trained before a certain turn number is reached: whip (turn 15260) Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27942 Monster spawn increase reached its maximum at turn 119133 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1108124 The monster class that cannot be genocided was vampire The monster class that was spawned more often: light (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: force overemphasized (freq bonus 36) The monster species that spawned more often: bare comfortable (freq bonus 20) The monster species that spawned more often: god-forsaken bitch (freq bonus 6) The monster species that spawned more often: kobold (freq bonus 16) The monster species that spawned more often: error (freq bonus 16) The monster species that spawned more often: legion devil zapper (freq bonus 28) The monster species that spawned more often: Solvejg (freq bonus 4) The monster species that spawned more often: brain ooze (freq bonus 4) The monster species that spawned more often: untypically twangled (freq bonus 9) The monster species that spawned more often: jourhea (freq bonus 8) The monster species that spawned more often: Azista (freq bonus 18) The monster species that spawned more often: regarding bothering (freq bonus 4) The monster species that spawned more often: Nataliya (freq bonus 21) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 15) The monster species that spawned more often: scene accelerando (freq bonus 12) The monster species that spawned more often: water growth (freq bonus 24) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 36) The monster species that spawned more often: ice statue (freq bonus 30) The monster species that spawned more often: Melkor (freq bonus 24) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 40) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 7) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster species that never randomly spawned: irish wolfhound The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: verbosity pavan The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: doctrine sanguine The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: slimy warp patch The monster species that never randomly spawned: trenchancy stubborner The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: slash golem The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 16) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 17) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 32) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 16) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 9) Trap randomization happened for 1 in 624 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having sickopathy (0) You hungered rapidly You recognized peaceful creatures You were aware of the presence of topmodels You had 1500 points of nutrition remaining You aggravated monsters You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (796) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 89% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of mana (GINOH DIVAD) scroll of phase door (MENTAL TRICK THE FORC AND DEFEN) scroll of standard id (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of cure (IGNORE SHELL BLOC RING) * scroll of extra healing (ZOUCH ZOUKI TO PARY) * scroll of greater mana restoration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) Spellbooks spellbook of charm monster (salted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Activistor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.