Leeroy, lawful male redguardian Thalmor -.--.---- .$.....(| |.......| +.@@....| --------- [Leeroy the Concordate Agent] St6 Dx8 Co6 In6 Wi6 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 55% Amulet drop chance was reduced to 43% Implant drop chance was reduced to 91% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 57% Tool drop chance was reduced to 96% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: club (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 4) The following skill became untrainable after a while: body spells (turn 43616) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 49279) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67128 Monster spawn increase reached its maximum at turn 147051 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1537331 The monster class that cannot be genocided was mimic The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: virulent locust (freq bonus 30) The monster species that spawned more often: eldritch mold (freq bonus 5) The monster species that spawned more often: dildo golem (freq bonus 14) The monster species that spawned more often: cave goblin (freq bonus 14) The monster species that spawned more often: black reaver (freq bonus 36) The monster species that spawned more often: uncondensed fixe temperamental (freq bonus 42) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 7) The monster species that spawned more often: falsified manipulable (freq bonus 27) The monster species that spawned more often: crater spore (freq bonus 12) The monster species that spawned more often: vampire dazzler (freq bonus 21) The monster species that spawned more often: fast zuubie (freq bonus 18) The monster species that spawned more often: disintegration dragon (freq bonus 6) The monster species that spawned more often: white unicorn foal (freq bonus 20) The monster species that spawned more often: wiggled osteotome (freq bonus 24) The monster species that spawned more often: crystal growth (freq bonus 72) The monster species that spawned more often: mutant human (freq bonus 7) The monster species that spawned more often: abnormal spore (freq bonus 36) The monster species that spawned more often: shady monkey (freq bonus 16) The monster species that spawned more often: security droid (freq bonus 84) The monster species that spawned more often: petty berator (freq bonus 84) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster species that never randomly spawned: low centaur The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: house snake The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: roditaur The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: chaotic servant The monster species that never randomly spawned: Beetle McNasty The monster species that never randomly spawned: individual will-o-the-wisp The monster species that never randomly spawned: woodsman The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 12) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 49) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 36) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 32) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 9) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Trap randomization happened for 1 in 694 traps Next attribute increase check would have come at turn 1684 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (dim colored helmet) * skullcap (engraved helmet) * flack helmet (twisted visor helmet) * crystal helm (rotating helmet) * mining helm (metal disk) * field helm (horned helmet) * helm of safeguard (anachrononononaut helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (shitty gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (hiking boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (KITCHACK IS NOT A KITCHEN SINK) scroll of mana (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of cure (K2 DOENER KEBAB CENTER) * scroll of extra healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) * scroll of greater mana restoration (YOU MAEAEAEAEAEN EY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.