Leeroy, lawful male rodneyan Thalmor - ----. |.{..-# |....@# |...@-# ----. - [Leeroy the Concordate Agent] St11 Dx8 Co7 In11 Wi8 Ch9 ThaRodMalLaw Dlvl:1 $0 HP19(19) Pw17(17) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of fire bolt - This is a spellbook. Color: green. Material: paper. Appearance: plaid. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Shoots a stream of fire at monsters. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: burnopathy You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 46% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 74% Tool drop chance was reduced to 15% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: broadsword (turn 92) The following skill became untrainable if you tried to train it too early: divination spells (turn 4356) The following skill became untrainable after a while: attack spells (turn 53231) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 20430) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 70348 Monster spawn increase reached its maximum at turn 176704 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 591120 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: yellow light (freq bonus 16) The monster species that spawned more often: brown beam (freq bonus 24) The monster species that spawned more often: Tilla (freq bonus 28) The monster species that spawned more often: gruesome naga (freq bonus 14) The monster species that spawned more often: buggerbear (freq bonus 16) The monster species that spawned more often: toxify overcrowded (freq bonus 32) The monster species that spawned more often: thorn force fungus (freq bonus 60) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 8) The monster species that spawned more often: hoe (freq bonus 28) The monster species that spawned more often: fiend orc (freq bonus 192) The monster species that spawned more often: amethyst dragon (freq bonus 40) The monster species that spawned more often: centraler deadlocking neighborhood (freq bonus 14) The monster species that spawned more often: rohirrim (freq bonus 7) The monster species that spawned more often: autofarm brown pudding (freq bonus 36) The monster species that spawned more often: brass-monkey (freq bonus 24) The monster species that spawned more often: giant rust monster (freq bonus 32) The monster species that spawned more often: colorless warp fungus (freq bonus 8) The monster species that spawned more often: mumbling spirit (freq bonus 22) The monster species that spawned more often: Shuma-Gorath (freq bonus 18) The monster species that spawned more often: brass monkey golem (freq bonus 54) The monster trait that was more common: monsters that growl (freq bonus 12) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8) The monster species that never randomly spawned: alakazam The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: baby boo The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: landsliding commerced The monster species that never randomly spawned: Hanh's ballerina The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: forkazon The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 15) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 41) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 54) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 12) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 3) Trap randomization happened for 1 in 845 traps Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having burnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - charm monster 4 enchant 90% 300% c - fire bolt 4 matter 90% 300% d - create familiar 7 occult 99% 600% e - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (less helmet) * skullcap (long-hair helmet) * flack helmet (greenery helmet) * crystal helm (arduous helmet) * mining helm (RNG helmet) * field helm (spinning helmet) * helm of safeguard (full helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (english gloves) * commander gloves (shitty gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (cast iron boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (STUFF WEIGH WAY TOO MUCH) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (IAO ASTO IOPHE) scroll of standard id (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of cure (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of extra healing (OMGWTFBBQYASDDYWYPI) * scroll of greater mana restoration (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of sleep (vellum) spellbook of charm monster (dawn) spellbook of fire bolt (plaid) spellbook of create familiar (hand-printed) spellbook of stone to flesh (angry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.