Leeroy, lawful male redguardian Thalmor ----- ---- |..@.....| |{@......+ ------- -- [Leeroy the Concordate Agent] St6 Dx12 Co6 In10 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: free action Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 42% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 88% Armor drop chance was reduced to 92% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: dart (turn 15) The following skill became untrainable if you tried to train it too early: polymorphing (turn 800) The following skill became untrainable after a while: body spells (turn 31498) The following skill couldn't be trained before a certain turn number is reached: shield (turn 36489) Sticky curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 127272 Monster spawn increase reached its maximum at turn 235463 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 355100 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: repented relaxant (freq bonus 30) The monster species that spawned more often: jolteon (freq bonus 6) The monster species that spawned more often: willow only nobelist (freq bonus 9) The monster species that spawned more often: purulence rejudging (freq bonus 8) The monster species that spawned more often: song book permamimic (freq bonus 24) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 5) The monster species that spawned more often: hill giant (freq bonus 6) The monster species that spawned more often: slimebesu lord (freq bonus 30) The monster species that spawned more often: Aee (freq bonus 12) The monster species that spawned more often: vat snake (freq bonus 24) The monster species that spawned more often: equipment pandemonium (freq bonus 60) The monster species that spawned more often: RNG ray (freq bonus 5) The monster species that spawned more often: hobgoblin (freq bonus 36) The monster species that spawned more often: mind warp patch (freq bonus 7) The monster species that spawned more often: bus (freq bonus 6) The monster species that spawned more often: bright blue colony (freq bonus 36) The monster species that spawned more often: reconveyed decahedron (freq bonus 3) The monster species that spawned more often: sexy woman (freq bonus 12) The monster species that spawned more often: tech stealer (freq bonus 24) The monster species that spawned more often: noxious force fungus (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: quickling The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: snitching oligopoly The monster species that never randomly spawned: collapsed dilapidating The monster species that never randomly spawned: majestical prechill The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: infernal The monster species that never randomly spawned: ultra wight The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 21) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 113) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 16) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 13) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (speechpipe helmet) * skullcap (kitchen hat) * flack helmet (breath control helmet) * crystal helm (cold-blooded helmet) * mining helm (knowledgeable helmet) * field helm (space helmet) * helm of safeguard (dream helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (light gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (marji shoes) * boots of safeguard (roman sandals) Scrolls scroll of healing (SMIRITELNAYA RUBASHKA) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (MAYBE GIVE FELLOW THE PROP) scroll of standard id (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of cure (EZGAMEEZLIFE) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (PROC TANK PUMP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.