Leeroy, lawful male redguardian Thalmor ---------------- |..............| |.<............. |..............| -------------.-- #############,# #,,,,,,,,,,,,,# -|------------# |............+,##### |............|,,,,,### ------------#######,# ----- |.............,,,,,,,##|...........,,,,,,,,# |...| |............|######,,,...........|####,##,#################|...| -------------- ####|..........+ #,,,,,@,,,,,,,,,,,,..@`| |..........| ###################----- ------------ [Leeroy the Concordate Agent] St14 Dx9 Co14 In10 Wi7 Ch6 ThaRedMalLaw Dlvl:1 $1 HP26(26) Pw10(10) AC0 Exp1 T118 Latest messages In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. There is a wall in the way! You find a secret door! The door resists! The door opens. You kill the twen! You see here a twen corpse {10}. What do you want to eat? [* or ,] This twen corpse tastes terrible! You finish eating the twen corpse. You feel vitalized. There is a wall in the way! (2x) You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! (2x) You see here a gold piece {0}. 1 gold piece. There is a wall in the way! (7x) You find a secret passage! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +4 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: teleport control You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1040) The following skill became untrainable after a while: body spells (turn 45435) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 17070) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65093 Monster spawn increase reached its maximum at turn 173811 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 647077 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: house ant (freq bonus 18) The monster species that spawned more often: magic-colored patch (freq bonus 32) The monster species that spawned more often: backup effortlessly (freq bonus 36) The monster species that spawned more often: femme (freq bonus 12) The monster species that spawned more often: frybone (freq bonus 3) The monster species that spawned more often: red beam (freq bonus 8) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 4) The monster species that spawned more often: infinitesimal difference (freq bonus 18) The monster species that spawned more often: remorselessly defiling (freq bonus 12) The monster species that spawned more often: intermixture unrelentingly (freq bonus 12) The monster species that spawned more often: Walker (freq bonus 16) The monster species that spawned more often: honeymooned macerating (freq bonus 4) The monster species that spawned more often: kudzu (freq bonus 16) The monster species that spawned more often: walrus (freq bonus 6) The monster species that spawned more often: disintitrice (freq bonus 6) The monster species that spawned more often: herdswomen forefend (freq bonus 24) The monster species that spawned more often: girly girl (freq bonus 6) The monster species that spawned more often: rare tsuchinoko (freq bonus 4) The monster species that spawned more often: convening spinner (freq bonus 6) The monster species that spawned more often: school director (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster species that never randomly spawned: juggler The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: devilish potato The monster species that never randomly spawned: hooked horror The monster species that never randomly spawned: bread footboard The monster species that never randomly spawned: overcoat lapsing champy retrograde The monster species that never randomly spawned: waiter golem The monster species that never randomly spawned: drafting heartthrob The monster species that never randomly spawned: heart of wolverine The monster class that more likely to generate with musable stuff: turret The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 18) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 6) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: rememberance trap (freq bonus 9) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1282 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (1300) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (spired helmet) * skullcap (cold-blooded helmet) * flack helmet (knowledgeable helmet) * crystal helm (bug-tracking helmet) * mining helm (yellow helmet) * field helm (red helmet) * helm of safeguard (steel helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (fatal gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (fin boots) * boots of safeguard (marji shoes) Scrolls scroll of healing (GRASS MUD HORSE) scroll of mana (GET SLEX TODAY) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (890 C PROPERTY) scroll of cure (A WINNER IS YOU) * scroll of extra healing (THE NOTEYE INTERFACE IS NOT AN EYE) * scroll of greater mana restoration (OLD HIT CONTINUE OR WILL LOSE CONTINUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...