Leeroy, lawful male albae Bard -+--- |...| |:..| |d@.| ----- [Leeroy the Rhymer] St7 Dx14 Co7 In8 Wi12 Ch20 BrdAlbMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC5 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. wooden harp - This is a tool. Color: brown. Material: wooden. Appearance: harp. Most tools can be applied for an effect; some are also useful when wielded. You may be able to charm nymphs by playing this harp. What do you want to use or apply? [ah or ?*] Improvise? [yes/no] You start playing the wooden harp. The wooden harp twangs. Pick an object. : a lizard (twen) (base level 0) Accessing Pokedex entry for twen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 25. No resistances. No conveyed resistances. Small, genocidable, amphibious, carnivorous swimmer. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: see invisible You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 70 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 78% Wand drop chance was reduced to 82% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: techniques (turn 97) The following skill became untrainable if you tried to train it too early: polymorphing (turn 540) The following skill became untrainable after a while: short sword (turn 45983) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 20168) Sticky curses were more common by 37% Heavy curses were more common by 25% Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87141 Monster spawn increase reached its maximum at turn 186581 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14658700 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lich (freq bonus 8) The monster species that spawned more often: sepia force fungus (freq bonus 10) The monster species that spawned more often: cyan laser (freq bonus 27) The monster species that spawned more often: icy flame (freq bonus 13) The monster species that spawned more often: psion (freq bonus 39) The monster species that spawned more often: haircutting formation (freq bonus 28) The monster species that spawned more often: stardust mold (freq bonus 9) The monster species that spawned more often: brown firebird (freq bonus 11) The monster species that spawned more often: uber stalkish (freq bonus 40) The monster species that spawned more often: clefable (freq bonus 66) The monster species that spawned more often: ecumenically bulimic (freq bonus 10) The monster species that spawned more often: globalized gentler (freq bonus 40) The monster species that spawned more often: petty ki-rin (freq bonus 81) The monster species that spawned more often: micamber mechanic (freq bonus 22) The monster species that spawned more often: cursed spirit (freq bonus 72) The monster species that spawned more often: spike smasher (freq bonus 15) The monster species that spawned more often: yellow naga (freq bonus 10) The monster species that spawned more often: menelrog (freq bonus 108) The monster species that spawned more often: gnomish slime mage (freq bonus 39) The monster species that spawned more often: pack lynx (freq bonus 11) The monster species that spawned more often: great aether wyrm (freq bonus 40) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: payable fluttery The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: navy mold The monster species that never randomly spawned: kopje freestanding The monster species that never randomly spawned: sunback assuagable The monster species that never randomly spawned: fillen growth The monster species that never randomly spawned: rabid dingo The monster species that never randomly spawned: rotgut tennyson The monster species that never randomly spawned: really dangerous warp patch The monster species that never randomly spawned: oversell firebrick hopping outriding spiral The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 59) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 26) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 12) Trap randomization happened for 1 in 430 traps Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having magical breathing (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (411) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor * dummy boots D (thigh boots) * spawn cloak (ignorant cloak) * dummy cloak A (shrouded cloak) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of phase door (PALIM PALIM) scroll of standard id (GOAL GOREST) scroll of cure (THARR) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (TOIL AND TROUBLE) Spellbooks * spellbook of sleep (multicolored) * spellbook of confuse monster (ramming) * spellbook of slow monster (gray) * spellbook of cause fear (solid) * spellbook of charm monster (pen-written) * spellbook of thunder wave (antique) * spellbook of extra healing (infinity plus one) * spellbook of unlevitate (zylon) Potions potion of booze (polka-dot) Rings * ring of illiteracy (dozed) Wands * wand of secret door detection (stretchy) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * eater stone (gray) * level stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.