Leeroy, lawful male albae Pirate ----.--- |......| |......| |..B...| |...@..| |......| -------- [Leeroy the Landlubber] St11 Dx9 Co10 In7 Wi5 Ch5 PirAlbMalLaw Dlvl:1 $23 HP18(18) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: jumping You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 46 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 73% Weapon drop chance was reduced to 48% Armor drop chance was reduced to 57% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: divination spells (turn 164) The following skill became untrainable if you tried to train it too early: firearms (turn 108) The following skill became untrainable after a while: dagger (turn 17055) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 60882) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49348 Monster spawn increase reached its maximum at turn 155128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 263440 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: drone fungus (freq bonus 24) The monster species that spawned more often: old grandpa (freq bonus 22) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 10) The monster species that spawned more often: plasma colony (freq bonus 6) The monster species that spawned more often: passwall troll (freq bonus 6) The monster species that spawned more often: special ufo part (freq bonus 18) The monster species that spawned more often: boobed permamimic (freq bonus 21) The monster species that spawned more often: petty brain golem (freq bonus 16) The monster species that spawned more often: dark familiar (freq bonus 12) The monster species that spawned more often: werepiranha (freq bonus 7) The monster species that spawned more often: valavi (freq bonus 18) The monster species that spawned more often: great silver dragon (freq bonus 24) The monster species that spawned more often: transposed casted monastery unhinged (freq bonus 11) The monster species that spawned more often: void growth (freq bonus 16) The monster species that spawned more often: scorecard effloresce halved (freq bonus 18) The monster species that spawned more often: magnetic stalk (freq bonus 14) The monster species that spawned more often: clocksteelworks (freq bonus 12) The monster species that spawned more often: tyrannosaurus rex (freq bonus 21) The monster species that spawned more often: slime patch (freq bonus 12) The monster species that spawned more often: keg misinterpret (freq bonus 36) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: gnome minecarver The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: inertia The monster species that never randomly spawned: impishly relicensing The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: multiplexer dove cooperated arrant disabling bobby The monster species that never randomly spawned: veneer augmenter The monster species that never randomly spawned: metalpire The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 19) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 12) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 16) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 1) Trap randomization happened for 1 in 651 traps Next attribute increase check would have come at turn 546 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (1101) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (IBFALABLO) scroll of mana (FYGING THROUGH THE CROWD) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (FIQQY FAZBEAR) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Potions potion of rum (fizzy) Rings ring of sustain ability (catched) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.