Leeroy, chaotic male redguardian Thalmor ------------- |...........+ |...........| |..F........| |.......@...| |.......@...| -------.----- [Leeroy the Concordate Agent] St4 Dx8 Co11 In6 Wi13 Ch5 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Armor drop chance was reduced to 96% Tool drop chance was reduced to 87% Food drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: techniques (turn 2) The following skill became untrainable if you tried to train it too early: short sword (turn 660) The following skill became untrainable after a while: general combat (turn 42055) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 59404) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77005 Monster spawn increase reached its maximum at turn 180746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2193208 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 24) The monster species that spawned more often: floating-eyed sam (freq bonus 8) The monster species that spawned more often: leech swarm (freq bonus 16) The monster species that spawned more often: clubbelgoblin (freq bonus 10) The monster species that spawned more often: whirring furthering (freq bonus 10) The monster species that spawned more often: nirvana unite (freq bonus 18) The monster species that spawned more often: irriant spirit (freq bonus 16) The monster species that spawned more often: giant penguin (freq bonus 10) The monster species that spawned more often: plague bug (freq bonus 30) The monster species that spawned more often: slow colony (freq bonus 7) The monster species that spawned more often: multi-hued colony (freq bonus 8) The monster species that spawned more often: misplace pierce hemlock (freq bonus 24) The monster species that spawned more often: Officer Hanna (freq bonus 10) The monster species that spawned more often: hobbit zombie (freq bonus 6) The monster species that spawned more often: reaccredit seconding (freq bonus 24) The monster species that spawned more often: copper dragon (freq bonus 4) The monster species that spawned more often: inutile sharpened (freq bonus 48) The monster species that spawned more often: jumping fire eel (freq bonus 48) The monster species that spawned more often: stumbling terror (freq bonus 36) The monster species that spawned more often: sparkling spore (freq bonus 15) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 12) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 5) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: Fygar The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: negro ganger The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: darkness thief The monster species that never randomly spawned: ophthalmology workman The monster species that never randomly spawned: mullioning almshouse The monster species that never randomly spawned: decayed mold The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 35) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 23) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 14) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 79) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 8) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (497) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (rural helmet) * skullcap (arduous helmet) * flack helmet (water-pipe helmet) * crystal helm (celtic helmet) * mining helm (organic helmet) * field helm (netradiation helmet) * helm of safeguard (formula one helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (old gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (flipflops) * boots of safeguard (pink sneakers) Scrolls scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (SIE NICHT ANGESCHNALLT SIND) scroll of phase door (IBFALABLO) scroll of standard id (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of cure (RO MON LIN TEXTILE) * scroll of extra healing (FINNING SPIDGET) * scroll of greater mana restoration (WORLD ENDING LEATHER PUMPS OF RAGNAROK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.