Leeroy, lawful male redguardian Thalmor --------- ..@.....+ |..@a...| |.......| --$--.`.. ..| --- [Leeroy the Concordate Agent] St10 Dx8 Co7 In8 Wi5 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 47% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) The following skill became untrainable if you tried to train it too early: boomerang (turn 550) The following skill became untrainable after a while: martial arts (turn 13230) The following skill couldn't be trained before a certain turn number is reached: searching (turn 40064) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78240 Monster spawn increase reached its maximum at turn 206798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 840096 The monster class that cannot be genocided was golem The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: squarer madre (freq bonus 12) The monster species that spawned more often: notable fungus (freq bonus 5) The monster species that spawned more often: wooden fungus (freq bonus 8) The monster species that spawned more often: snakewoman priestess (freq bonus 5) The monster species that spawned more often: rapidfire gloam (freq bonus 12) The monster species that spawned more often: chaparral reap (freq bonus 12) The monster species that spawned more often: baby blue dragon (freq bonus 8) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 6) The monster species that spawned more often: flying toaster (freq bonus 21) The monster species that spawned more often: lava wall (freq bonus 20) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 42) The monster species that spawned more often: steel knight (freq bonus 16) The monster species that spawned more often: personate facilitating (freq bonus 8) The monster species that spawned more often: integral colony (freq bonus 8) The monster species that spawned more often: translucent stalk (freq bonus 4) The monster species that spawned more often: parasiticidal smoking (freq bonus 10) The monster species that spawned more often: winking terrapin (freq bonus 12) The monster species that spawned more often: recent certificate pundit wireworm (freq bonus 3) The monster species that spawned more often: unlettered evangelistic (freq bonus 12) The monster species that spawned more often: elder fire elemental (freq bonus 16) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: frenzytroll The monster species that never randomly spawned: contamination star The monster species that never randomly spawned: jaundice inutile asininely The monster species that never randomly spawned: house master The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: storm naga The monster species that never randomly spawned: rapold The monster species that never randomly spawned: dalek The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 13) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 2) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 10) Trap randomization happened for 1 in 339 traps Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (811) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (speechpipe helmet) * skullcap (radiant helmet) * flack helmet (middle-earth helmet) * crystal helm (black helmet) * mining helm (spinning helmet) * field helm (thinking helmet) * helm of safeguard (basin helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (occultism gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (tightly fitting boots) * boots of safeguard (imaginary heels) Scrolls scroll of healing (MESSED AFTER RUSH AND WHIRLING) scroll of mana (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of phase door (MR TONES WILD RIDE) scroll of standard id (LITTLE INJURED DOUBLE PAY) scroll of cure (A CERTAIN PEASANT RAILGUN) * scroll of extra healing (THAT DEV AND HIS WEIRD CAT FETISH) * scroll of greater mana restoration (AHORA HE ENCONTRADO MUNICIONES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.