Leeroy, lawful male redguardian Thalmor ----- -- @@.....| |......| ......| |....$.. -------- [Leeroy the Concordate Agent] St8 Dx9 Co9 In10 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: hallu party You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 93% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 96% Tool drop chance was reduced to 93% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: javelin (turn 1204) The following skill became untrainable after a while: shield (turn 42936) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 52430) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18206 Monster spawn increase reached its maximum at turn 107288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2303320 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: uniforming zaniest (freq bonus 5) The monster species that spawned more often: citric acid cloud (freq bonus 30) The monster species that spawned more often: fife growth (freq bonus 15) The monster species that spawned more often: orange mold (freq bonus 16) The monster species that spawned more often: disenchanter ooze (freq bonus 8) The monster species that spawned more often: reuse grail (freq bonus 16) The monster species that spawned more often: porter gray ooze (freq bonus 15) The monster species that spawned more often: small turret (freq bonus 7) The monster species that spawned more often: sane mushroom (freq bonus 18) The monster species that spawned more often: ultra jabberwock (freq bonus 20) The monster species that spawned more often: chuckling bulb (freq bonus 6) The monster species that spawned more often: all-rocking woman (freq bonus 9) The monster species that spawned more often: stylus adept (freq bonus 120) The monster species that spawned more often: unknown permamimic (freq bonus 3) The monster species that spawned more often: dmg bomb (freq bonus 18) The monster species that spawned more often: mantling ossify idiomatically (freq bonus 15) The monster species that spawned more often: adult red dragon (freq bonus 10) The monster species that spawned more often: shellacked mangiest (freq bonus 12) The monster species that spawned more often: bramble fungus (freq bonus 3) The monster species that spawned more often: needing fastback (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 8) The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: Elena The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: mind patch The monster species that never randomly spawned: efreet sultan The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: Beanpole The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: amendment craal The monster species that never randomly spawned: undead scientist The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 18) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 28) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 22) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 3) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 5) Trap randomization happened for 1 in 478 traps Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (537) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (chain-aventailed helmet) * skullcap (aluminium helmet) * flack helmet (eternal helmet) * crystal helm (spinning helmet) * mining helm (speechpipe helmet) * field helm (black helmet) * helm of safeguard (anachrononononaut helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (brand-new gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (stroking boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (CLASH EM EXTENDED OF THE TITANS) scroll of mana (CERB BRK PAND) scroll of phase door (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of standard id (I TRAVEL FROM LINDAB TO LINAU) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of extra healing (AMYXJONADAB) * scroll of greater mana restoration (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.