Leeroy, lawful male redguardian Thalmor ------- |.....| |.....| ----.....| -....@...| |....@...| |........| +........| ---+------ [Leeroy the Concordate Agent] St8 Dx7 Co6 In12 Wi5 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: jumping You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 98% Potion drop chance was reduced to 65% Armor drop chance was reduced to 60% Tool drop chance was reduced to 97% Food drop chance was reduced to 81% Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 49) The following skill became untrainable if you tried to train it too early: body armor (turn 234) The following skill became untrainable after a while: bare-handed combat (turn 31644) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 63365) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46670 Monster spawn increase reached its maximum at turn 173235 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3962844 The monster class that cannot be genocided was xorn The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: blood seraphon (freq bonus 8) The monster species that spawned more often: Radio Kop (freq bonus 12) The monster species that spawned more often: bright orange jelly (freq bonus 30) The monster species that spawned more often: pegachuck (freq bonus 32) The monster species that spawned more often: copper dragon bat (freq bonus 12) The monster species that spawned more often: depression permamimic (freq bonus 18) The monster species that spawned more often: time spore (freq bonus 3) The monster species that spawned more often: reportage wiry (freq bonus 18) The monster species that spawned more often: nightcrawler (freq bonus 11) The monster species that spawned more often: petty adom horror (freq bonus 12) The monster species that spawned more often: noncommittally finalized (freq bonus 24) The monster species that spawned more often: eavesdrop electrocutional communard applesauce (freq bonus 18) The monster species that spawned more often: secularizer kissable chigger (freq bonus 24) The monster species that spawned more often: downpullmondaine (freq bonus 18) The monster species that spawned more often: armed migo drone (freq bonus 24) The monster species that spawned more often: wind mushroom (freq bonus 10) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 30) The monster species that spawned more often: fleecy leather golem (freq bonus 8) The monster species that spawned more often: feminization representative (freq bonus 6) The monster species that spawned more often: grinder (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 5) The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: nasty chasme The monster species that never randomly spawned: unfriendly caboose The monster species that never randomly spawned: techno patch The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: euphony drat The monster species that never randomly spawned: stalker girl The monster species that never randomly spawned: red-hot draconian The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 3) Trap randomization happened for 1 in 81 traps Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (covered helmet) * skullcap (full helmet) * flack helmet (wide metal helm) * crystal helm (scuba helmet) * mining helm (radio helmet) * field helm (wide conical hat) * helm of safeguard (etheric helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (shitty gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (flipflops) * boots of safeguard (clunky heels) Scrolls scroll of healing (DOLLARIQHACK BRIBERY SIMULATOR) scroll of mana (ARCHENTECHTHA) scroll of phase door (TO DO CANCENUS) scroll of standard id (WEZZY WEZZAH) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of extra healing (TOESTOMPING IS SUPER SEXY) * scroll of greater mana restoration (ABAJ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.