Leeroy, lawful male redguardian Thalmor | | |.# ##..| |..#...#| |.@@....| --------- [Leeroy the Concordate Agent] St10 Dx9 Co12 In6 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: fear factor You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 73% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shuriken (turn 36) The following skill became untrainable if you tried to train it too early: knife (turn 952) The following skill became untrainable after a while: polearms (turn 35692) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 16336) Sticky curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46044 Monster spawn increase reached its maximum at turn 131970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 356210 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: Lilly (freq bonus 12) The monster species that spawned more often: hole ogre (freq bonus 12) The monster species that spawned more often: convulsant tsarist (freq bonus 10) The monster species that spawned more often: nexus warp fungus (freq bonus 3) The monster species that spawned more often: fear enemy (freq bonus 6) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 5) The monster species that spawned more often: bigfoot (freq bonus 16) The monster species that spawned more often: absent mushroom (freq bonus 24) The monster species that spawned more often: depowered stalk (freq bonus 3) The monster species that spawned more often: speedy sedated (freq bonus 24) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 12) The monster species that spawned more often: Cancellation (freq bonus 24) The monster species that spawned more often: hardstand oakland (freq bonus 3) The monster species that spawned more often: armored deflation overenthusiastically (freq bonus 8) The monster species that spawned more often: efreet sultan (freq bonus 20) The monster species that spawned more often: zebra spider (freq bonus 12) The monster species that spawned more often: fending spectacle (freq bonus 12) The monster species that spawned more often: dream vortex (freq bonus 9) The monster species that spawned more often: corrosive beam (freq bonus 6) The monster species that spawned more often: combo fuel barrel (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: upcharge troll The monster species that never randomly spawned: jazzerciser The monster species that never randomly spawned: challenging slinger The monster species that never randomly spawned: stepped turnip The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: agoraphobic cretinism rampage choppiest The monster species that never randomly spawned: siena warp fungus The monster species that never randomly spawned: fruity zruty The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 39) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (777) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (weeping helmet) * skullcap (guzzle helmet) * flack helmet (viking helmet) * crystal helm (translucent helmet) * mining helm (greenery helmet) * field helm (red helmet) * helm of safeguard (arduous helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (transparent gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (rumble boots) * boots of safeguard (persian boots) Scrolls scroll of healing (MUMAK R34) scroll of mana (IN THE CHAPEL WAS AN AID OF ME) scroll of phase door (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of standard id (GNAY GNIY) scroll of cure (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (ZAWESOME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.