Leeroy, lawful male redguardian Pirate ----------- |.@Y......| |.........| ---------+- [Leeroy the Landlubber] St15 Dx18 Co11 In5 Wi4 Ch6 PirRedMalLaw Dlvl:1 $61 HP20(20) Pw1(1) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male redguardian Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: glib combat You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 88% Potion drop chance was reduced to 88% Armor drop chance was reduced to 78% Food drop chance was reduced to 89% Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: paddle (turn 41) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1617) The following skill became untrainable after a while: chaos spells (turn 32954) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 22687) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72569 Monster spawn increase reached its maximum at turn 239879 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3273600 The monster class that cannot be genocided was major demon The monster class that was spawned more often: snake (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: draconic quylthulg (freq bonus 6) The monster species that spawned more often: indigo spore (freq bonus 12) The monster species that spawned more often: advanced bomb (freq bonus 24) The monster species that spawned more often: ice trove (freq bonus 12) The monster species that spawned more often: real disintegration hound (freq bonus 3) The monster species that spawned more often: sulfur stalk (freq bonus 24) The monster species that spawned more often: tuftily hawker condescended (freq bonus 8) The monster species that spawned more often: The King of Hearts (freq bonus 16) The monster species that spawned more often: colorful cinerary (freq bonus 18) The monster species that spawned more often: mini permamimic (freq bonus 12) The monster species that spawned more often: chuckling boomer (freq bonus 4) The monster species that spawned more often: translucency catchword (freq bonus 18) The monster species that spawned more often: montaged filigreeing (freq bonus 6) The monster species that spawned more often: porter wind fungus (freq bonus 2) The monster species that spawned more often: spellslinger horse (freq bonus 4) The monster species that spawned more often: mohat (freq bonus 12) The monster species that spawned more often: null warp fungus (freq bonus 4) The monster species that spawned more often: psychic mold (freq bonus 6) The monster species that spawned more often: thief vortex (freq bonus 8) The monster species that spawned more often: stormcrow (freq bonus 12) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster species that never randomly spawned: pastel distribute brinkmanship restitution replayed The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: sludge warp fungus The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: adolescent troll The monster species that never randomly spawned: augurer The monster species that never randomly spawned: white unicorn The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: greater ugod The monster species that never randomly spawned: toxic xorn The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 13) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 18) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 5) Trap randomization happened for 1 in 338 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (272) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (AMERICA FIRST NETHACK SECOND) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (KILL HIM) scroll of cure (HLY HLS) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Potions potion of rum (colorless) Rings ring of polymorph (clothlet) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.