Leeroy, lawful male albae Pirate ------------ |.......... ...........| |..........| |........Y.| |...$....@.| ------------ [Leeroy the Landlubber] St12 Dx13 Co15 In10 Wi6 Ch6 PirAlbMalLaw Dlvl:1 $195 HP18(18) Pw9(9) AC5 Exp1 T1 Latest messages This firearm be capable o' shooting bullets to deal damage to enemies. Unknown command ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) chiveys - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A totally piece o' crap weapon. It can be thrown. bananas - This be a comestible. Color: yellow. Material: organic. Appearance: (null). It can be eaten. A vegetarian type o' food that cures hallucination. monkey jacket - This be a piece o' armor. Color: transparent. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This thing be only useful if ye don't have a better suit o' armor. pair o' high boots - This be a piece o' armor. Color: brown. Material: leather. Appearance: jackboots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These boots offer moderate protection when worn. ring o' adornment - This be a ring. Color: cyan. Material: glass. Appearance: class. Ye can wear a maximum o' two rings; they will often have some sort o' magical effect if worn. Every worn ring will cause ye to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing ye with a clue to its nature. If ye wear this ring, ye will feel more charismatic. What do ye want to put on? [jko or ?*] Never mind. ring o' free action - This be a ring. Color: bright cyan. Material: stone. Appearance: fluorspar. Ye can wear a maximum o' two rings; they will often have some sort o' magical effect if worn. Every worn ring will cause ye to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing ye with a clue to its nature. This ring protects ye from paralysis and similar effects. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 50% Wand drop chance was reduced to 97% Implant drop chance was reduced to 99% Potion drop chance was reduced to 99% Armor drop chance was reduced to 85% Food drop chance was reduced to 81% Monster death drops spawned with only 80% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) The following skill became untrainable if you tried to train it too early: body armor (turn 589) The following skill became untrainable after a while: two-handed sword (turn 8553) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 31635) Heavy curses were more common by 5% Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67925 Monster spawn increase reached its maximum at turn 121045 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4816568 The monster class that cannot be genocided was turret The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: royal guardian (freq bonus 6) The monster species that spawned more often: punny nudely (freq bonus 18) The monster species that spawned more often: agent of the black market (freq bonus 18) The monster species that spawned more often: blazing fern (freq bonus 6) The monster species that spawned more often: nasty warp fungus (freq bonus 9) The monster species that spawned more often: seven of clubs (freq bonus 3) The monster species that spawned more often: seeker pungent sequenced (freq bonus 3) The monster species that spawned more often: knighting mine engender (freq bonus 18) The monster species that spawned more often: jazzerciser (freq bonus 6) The monster species that spawned more often: ogre sergeant (freq bonus 144) The monster species that spawned more often: greater draconic quylthulg (freq bonus 9) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 4) The monster species that spawned more often: Elke (freq bonus 6) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 6) The monster species that spawned more often: master golden dragon (freq bonus 3) The monster species that spawned more often: BSOD daemon (freq bonus 30) The monster species that spawned more often: weredisenchanter (freq bonus 4) The monster species that spawned more often: karnel (freq bonus 6) The monster species that spawned more often: shard force patch (freq bonus 24) The monster species that spawned more often: on the matte (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster species that never randomly spawned: shady soul The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: scythe uppermost late The monster species that never randomly spawned: gray newt The monster species that never randomly spawned: unattractive whore The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: cowkine toroid The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: nebulous light The monster species that never randomly spawned: savvy polydactyly northwest prairie The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 23) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 24) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 18) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 4) Trap randomization happened for 1 in 547 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (HALLS OF MANDOS) scroll of mana (SENIL LELLARAP) scroll of phase door (BREADANDBUTTER POPGUN NUKE) scroll of standard id (BAYARD WENZEL) scroll of cure (USER DEATH IMMINENT) * scroll of extra healing (HEAVY ELF CANT FLEW) * scroll of greater mana restoration (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) Potions potion of rum (white) Rings ring of adornment (class) ring of free action (fluorspar) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.