Leeroy, lawful male albae Anachronounbinder ----------- |.........| ........'. |......@` --------.- [Leeroy the Hexorcist] St6 Dx9 Co13 In16 Wi13 Ch11 AcuAlbMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. knife named The Man Who Would Be King - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. This is not a real artifact, and therefore it doesn't actually do anything special. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: regeneration You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 74% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 59% Food drop chance was reduced to 97% Monster death drops spawned with only 77% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: general combat (turn 30) The following skill became untrainable if you tried to train it too early: javelin (turn 423) The following skill became untrainable after a while: two-weapon combat (turn 37103) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 43179) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28123 Monster spawn increase reached its maximum at turn 159583 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3438780 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: dark nightmare (freq bonus 12) The monster species that spawned more often: covetous snow orc (freq bonus 12) The monster species that spawned more often: berserk slayer (freq bonus 24) The monster species that spawned more often: baby silver dragon (freq bonus 18) The monster species that spawned more often: stone mewlip (freq bonus 6) The monster species that spawned more often: windscreen rubber (freq bonus 9) The monster species that spawned more often: rogue (freq bonus 24) The monster species that spawned more often: salient obliterating (freq bonus 36) The monster species that spawned more often: real time hound (freq bonus 42) The monster species that spawned more often: disfigured one (freq bonus 60) The monster species that spawned more often: special fungus (freq bonus 30) The monster species that spawned more often: tricket (freq bonus 36) The monster species that spawned more often: micronutrient undistressed (freq bonus 60) The monster species that spawned more often: jumping spider (freq bonus 18) The monster species that spawned more often: cowkine toroid (freq bonus 36) The monster species that spawned more often: nictitate boomtown (freq bonus 14) The monster species that spawned more often: carrion fang (freq bonus 6) The monster species that spawned more often: infidel (freq bonus 24) The monster species that spawned more often: breton (freq bonus 15) The monster species that spawned more often: master colony lichen (freq bonus 18) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 13) The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: emulate hyperirritable talmudist admitting junkmen deluge The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: relearning mutate directionally rickshaw conceptualize The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: pseudo-nice crone The monster species that never randomly spawned: haircutting nonviolation The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: pedestrianism response The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 19) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 18) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 32) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 2) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 87) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 4) Trap randomization happened for 1 in 781 traps Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (414) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (PROTECTION RACKET IS BAD LMAO) scroll of phase door (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of standard id (THREW THE PIN INSTEAD OF THE GRENADE) scroll of cure (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.