Leeroy, lawful male redguardian Thalmor -+--- |...| |...| |.@.| +.@$| ----- [Leeroy the Concordate Agent] St16 Dx8 Co12 In11 Wi12 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: infravision You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 74% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 29% Monster death drops spawned with only 92% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: enchantment spells (turn 16) The following skill became untrainable if you tried to train it too early: shield (turn 243) The following skill became untrainable after a while: implants (turn 37691) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 17968) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55880 Monster spawn increase reached its maximum at turn 123578 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 744372 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: sluggish light (freq bonus 14) The monster species that spawned more often: voracious penetrator (freq bonus 20) The monster species that spawned more often: radiant force fungus (freq bonus 12) The monster species that spawned more often: frogman chieftain (freq bonus 10) The monster species that spawned more often: cold hound (freq bonus 24) The monster species that spawned more often: roast pig (freq bonus 18) The monster species that spawned more often: wounding knight (freq bonus 12) The monster species that spawned more often: pink ooze (freq bonus 20) The monster species that spawned more often: fire gazer (freq bonus 5) The monster species that spawned more often: vampiric growth (freq bonus 8) The monster species that spawned more often: cat (freq bonus 14) The monster species that spawned more often: gigaton someday (freq bonus 30) The monster species that spawned more often: blue laser (freq bonus 10) The monster species that spawned more often: great wyrm of elements (freq bonus 20) The monster species that spawned more often: baby wild boar (freq bonus 5) The monster species that spawned more often: Officer Lieutenant (freq bonus 21) The monster species that spawned more often: bundle monster (freq bonus 10) The monster species that spawned more often: greater air elemental (freq bonus 21) The monster species that spawned more often: leocentaur shaman (freq bonus 42) The monster species that spawned more often: reallocating shopped (freq bonus 10) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 9) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster species that never randomly spawned: ettin The monster species that never randomly spawned: golden monster The monster species that never randomly spawned: gravity jackal The monster species that never randomly spawned: external hissed The monster species that never randomly spawned: T-Rex king The monster species that never randomly spawned: star beam The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: minor angel The monster species that never randomly spawned: vastly burred The monster species that never randomly spawned: dungeon fern spore The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 15) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 8) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 98) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 5) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 5) Trap randomization happened for 1 in 430 traps Next attribute increase check would have come at turn 929 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (378) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat stone (gemmed helmet) * skullcap (silk helmet) * flack helmet (crazy helmet) * crystal helm (gas mask) * mining helm (musical helmet) * field helm (visored helmet) * helm of safeguard (echo helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (slit gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (gentle sneakers) * boots of safeguard (battle boots) Scrolls scroll of healing (COUNTRY ON ALL FOUR COLUMNS) scroll of mana (WHAT IF FRED IS ACTUALLY GRILL) scroll of phase door (CURASED COFFIN IS NOT A MISSPELLING) scroll of standard id (DELICATE SENSIBILITIES) scroll of cure (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) * scroll of extra healing (KCATTA SOD) * scroll of greater mana restoration (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.