Leeroy, lawful male redguardian Thalmor --------- |.@@....| |.@.....+ --.--- -- [Leeroy the Concordate Agent] St11 Dx8 Co4 In6 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: reflection You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 94% Armor drop chance was reduced to 86% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 29% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: trident (turn 36) The following skill became untrainable if you tried to train it too early: protection spells (turn 35) The following skill became untrainable after a while: divination spells (turn 27758) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 21082) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87988 Monster spawn increase reached its maximum at turn 224398 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540200 The monster class that cannot be genocided was gnome The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: baby gray dragon (freq bonus 24) The monster species that spawned more often: Annemarie (freq bonus 36) The monster species that spawned more often: conn stile charted (freq bonus 12) The monster species that spawned more often: scorching archer (freq bonus 36) The monster species that spawned more often: imaginer signing interlarding (freq bonus 14) The monster species that spawned more often: nausorn (freq bonus 21) The monster species that spawned more often: escalator monster (freq bonus 21) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 24) The monster species that spawned more often: knapsack goat (freq bonus 10) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: hack hectical (freq bonus 54) The monster species that spawned more often: squealer (freq bonus 7) The monster species that spawned more often: barb patch (freq bonus 30) The monster species that spawned more often: fire cattle (freq bonus 10) The monster species that spawned more often: fairy moogle (freq bonus 14) The monster species that spawned more often: eight-headed hydra (freq bonus 30) The monster species that spawned more often: ruddle signatured (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 21) The monster species that spawned more often: Inspector Kleever (freq bonus 6) The monster species that spawned more often: gnome uberwarrior (freq bonus 36) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster species that never randomly spawned: pile of parking coins The monster species that never randomly spawned: roast culf The monster species that never randomly spawned: non anomic damaging scope The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: ruby warp fungus The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: giant roc The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 18) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 22) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 13) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 6) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (organic helmet) * skullcap (silk helmet) * flack helmet (post-nuclear helmet) * crystal helm (speechpipe helmet) * mining helm (cone-shaped helmet) * field helm (tight helmet) * helm of safeguard (kitchen hat) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (princess gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (explosive boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (DDOS ATTACK) scroll of phase door (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of standard id (FNORD) scroll of cure (POTESTAS) * scroll of extra healing (TOO FEKKING GOOD) * scroll of greater mana restoration (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.