Leeroy, lawful male redguardian Thalmor ------- +...... |@@...| |.....| ------- [Leeroy the Concordate Agent] St7 Dx9 Co11 In10 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: corrosivity You could not have this property intrinsically: flying Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 28% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 56% Tool drop chance was reduced to 89% Monster death drops spawned with only 84% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: paddle (turn 34) The following skill became untrainable if you tried to train it too early: whip (turn 630) The following skill became untrainable after a while: javelin (turn 3692) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 37895) Sticky curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29212 Monster spawn increase reached its maximum at turn 92836 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1449600 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: serbian boss (freq bonus 60) The monster species that spawned more often: dementor troll (freq bonus 20) The monster species that spawned more often: abnormal growth (freq bonus 30) The monster species that spawned more often: warp draconian (freq bonus 32) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 36) The monster species that spawned more often: flamethrower premiere (freq bonus 9) The monster species that spawned more often: sparkling force patch (freq bonus 20) The monster species that spawned more often: codal chlorotic (freq bonus 12) The monster species that spawned more often: cleanup perceptive (freq bonus 30) The monster species that spawned more often: snarling reimburse parapsychologist (freq bonus 11) The monster species that spawned more often: storing irascibility unfairer wha (freq bonus 27) The monster species that spawned more often: gnome warrior (freq bonus 40) The monster species that spawned more often: divinity hew (freq bonus 66) The monster species that spawned more often: hope man (freq bonus 40) The monster species that spawned more often: staggery discussion dillydallied drunk (freq bonus 44) The monster species that spawned more often: poison devil (freq bonus 27) The monster species that spawned more often: pink stalk (freq bonus 10) The monster species that spawned more often: dimonix (freq bonus 24) The monster species that spawned more often: full-elf ranger (freq bonus 11) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 11) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: destructive spirit The monster species that never randomly spawned: tree beetle The monster species that never randomly spawned: raging blaze The monster species that never randomly spawned: kog The monster species that never randomly spawned: anachronounbinder The monster species that never randomly spawned: steam-powered missile sentry The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: magic-colored growth The monster species that never randomly spawned: excel putrescence symptomatic sprayer litter basalt The monster species that never randomly spawned: warg The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 82) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 29) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 50) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 4) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (middle-earth helmet) * skullcap (eternal helmet) * flack helmet (cloudy helmet) * crystal helm (weeping helmet) * mining helm (spired helmet) * field helm (plumed helmet) * helm of safeguard (dream helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (spacey gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (ballet heels) * boots of safeguard (side zip boots) Scrolls scroll of healing (ATTACK BY POLYGONAL) scroll of mana (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (I AM THE KING) scroll of cure (INVALID NEXT SIZE FAST) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (VELOX LUXIDREAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.