Leeroy, lawful male redguardian Thalmor ----- +.@.| |.@.| |...| |...| |...| ---.- | .| [Leeroy the Concordate Agent] St5 Dx10 Co4 In9 Wi5 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 94% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 246) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1300) The following skill became untrainable after a while: elemental spells (turn 46294) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 82751) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45868 Monster spawn increase reached its maximum at turn 180778 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 748140 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: maligner drawdown (freq bonus 10) The monster species that spawned more often: riflery nonconformist (freq bonus 8) The monster species that spawned more often: eight-headed hydra (freq bonus 8) The monster species that spawned more often: werecow (freq bonus 10) The monster species that spawned more often: polychrome boomer (freq bonus 10) The monster species that spawned more often: Alida's hugging boot (freq bonus 24) The monster species that spawned more often: hysteria compressedly (freq bonus 12) The monster species that spawned more often: jumping force babelfish (freq bonus 4) The monster species that spawned more often: large pile of porter coins (freq bonus 10) The monster species that spawned more often: elasticity pervader (freq bonus 42) The monster species that spawned more often: starlit sky (freq bonus 60) The monster species that spawned more often: freezing mucus (freq bonus 4) The monster species that spawned more often: amulet trove (freq bonus 6) The monster species that spawned more often: drone warp patch (freq bonus 3) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 9) The monster species that spawned more often: glowing growth (freq bonus 5) The monster species that spawned more often: air bowl (freq bonus 6) The monster species that spawned more often: cutinizing historiographer trouped wastier til defected (freq bonus 4) The monster species that spawned more often: adult blue dragon (freq bonus 96) The monster species that spawned more often: doze ergot (freq bonus 32) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 10) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: sexy girl The monster species that never randomly spawned: little magpie The monster species that never randomly spawned: day discouragingly alternating reexamining daze bloat fancy The monster species that never randomly spawned: underarmed forwarded orthopedist The monster species that never randomly spawned: hehehe-he guy The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: ego pit fiend The monster species that never randomly spawned: skirmisher topsoil The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: sexy demimondaine The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 17) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 17) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 15) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 7) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 4) Trap randomization happened for 1 in 475 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 609 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (tribal helmet) * skullcap (covered helmet) * flack helmet (masked helmet) * crystal helm (middle-earth helmet) * mining helm (eternal helmet) * field helm (visored helmet) * helm of safeguard (horned helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (graffiti gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (plof heels) * boots of safeguard (weapon light boots) Scrolls scroll of healing (SNU QQQ) scroll of mana (T A C H) scroll of phase door (PLAY THE VIOLIN DULY THE OPINION) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (BALDERDASH EM EXTENDED THE PARTY GAME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.