Leeroy, lawful male sylph Firefighter ----- |...| +..$| |od.| |@..| --- - [Leeroy the Hazard Trainee] St4 Dx14 Co5 In17 Wi7 Ch4 FirSylMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male sylph Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (sylph firefighter called Leeroy, on a staircase) Accessing Pokedex entry for sylph... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 5, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, poison. No conveyed resistances. Not genocidable, herbivorous miner. See invisible. This monster is always female. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d3, touches - slows # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: freezopathy Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 70% chance Amulet drop chance was reduced to 75% Armor drop chance was reduced to 52% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 31) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 289) The following skill became untrainable after a while: saber (turn 19807) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 56356) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43985 Monster spawn increase reached its maximum at turn 151715 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 285480 The monster class that cannot be genocided was lich The monster class that was spawned more often: rust monster or disenchanter (freq bonus 5) The monster species that spawned more often: grave warrior (freq bonus 7) The monster species that spawned more often: ivory warp patch (freq bonus 96) The monster species that spawned more often: vietnamese woman (freq bonus 18) The monster species that spawned more often: mistrial drone cheeping (freq bonus 36) The monster species that spawned more often: brown stalk (freq bonus 7) The monster species that spawned more often: shaped colony (freq bonus 21) The monster species that spawned more often: effected humidifying (freq bonus 21) The monster species that spawned more often: blood banshee (freq bonus 26) The monster species that spawned more often: loudspeaker (freq bonus 24) The monster species that spawned more often: nine-headed hydra (freq bonus 12) The monster species that spawned more often: shounan funamushi (freq bonus 10) The monster species that spawned more often: objectant lankily (freq bonus 6) The monster species that spawned more often: inertia drake (freq bonus 42) The monster species that spawned more often: smart trove (freq bonus 18) The monster species that spawned more often: Grindorn (freq bonus 22) The monster species that spawned more often: rock giant (freq bonus 32) The monster species that spawned more often: little leprechaun (freq bonus 24) The monster species that spawned more often: snake elite sniper (freq bonus 24) The monster species that spawned more often: light hound (freq bonus 16) The monster species that spawned more often: hellpit vortex (freq bonus 32) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 12) The monster trait that was more common: monsters whose attacks heal you (freq bonus 12) The monster species that never randomly spawned: Korrupt Kop The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: volt turret The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: frail sphere The monster species that never randomly spawned: grabber The monster species that never randomly spawned: stipulatory hernial The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 29) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 38) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 8) Trap randomization happened for 1 in 307 traps Next attribute increase check would have come at turn 2341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You hungered rapidly You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (725) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of healing (CONFUSION YOU FUXXOR) scroll of mana (RAIN FALL FROM SKY) scroll of phase door (THERAC 25) scroll of standard id (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of cure (WHY IS THERE NO FUCKING PROMPT) * scroll of extra healing (THIS SLING IS RETARDED) * scroll of greater mana restoration (LEG TATTOO) Potions potion of water (clear) potion of gain energy (mulled) potion of healing (effervescent) Wands wand of fire (poured) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.