Leeroy, lawful male redguardian Thalmor ----------- |.........| |...@.....| ....@..o$.. --------- - [Leeroy the Concordate Agent] St7 Dx8 Co6 In7 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: teleport control You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 39 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 22% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 44% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: dart (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 80) The following skill became untrainable after a while: mace (turn 63801) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 29461) Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48567 Monster spawn increase reached its maximum at turn 182305 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1221483 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: crappy patch (freq bonus 16) The monster species that spawned more often: theme deer (freq bonus 15) The monster species that spawned more often: doll mistress (freq bonus 8) The monster species that spawned more often: aranea (freq bonus 12) The monster species that spawned more often: weird force patch (freq bonus 10) The monster species that spawned more often: lilac stalk (freq bonus 24) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 24) The monster species that spawned more often: xan (freq bonus 14) The monster species that spawned more often: gelatinous glob (freq bonus 7) The monster species that spawned more often: sparkling warp patch (freq bonus 14) The monster species that spawned more often: weathermen since (freq bonus 6) The monster species that spawned more often: black ones (freq bonus 8) The monster species that spawned more often: newt (freq bonus 15) The monster species that spawned more often: vivid bulb (freq bonus 20) The monster species that spawned more often: thorn master (freq bonus 5) The monster species that spawned more often: theme deer (freq bonus 30) The monster species that spawned more often: giant jelly bee (freq bonus 16) The monster species that spawned more often: purplest nonuser (freq bonus 28) The monster species that spawned more often: vapor grue (freq bonus 14) The monster species that spawned more often: random number generator elemental (freq bonus 12) The monster trait that was more common: monsters that count as orc (freq bonus 12) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 8) The monster trait that was more common: monsters that have humanoid speech (freq bonus 5) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: storm caller The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: child rhapsodic The monster species that never randomly spawned: zubat The monster species that never randomly spawned: wench The monster species that never randomly spawned: fire nightmare The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: skilful salvably saddlebow The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 24) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 5) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 1) Trap randomization happened for 1 in 705 traps Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (293) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (winged helmet) * skullcap (arduous helmet) * flack helmet (rotating helmet) * crystal helm (basin helmet) * mining helm (speechpipe helmet) * field helm (mechanical helmet) * helm of safeguard (wok-shaped helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (shitty gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (camouflage patterned boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of phase door (PALIM PALIM) scroll of standard id (TRUE RISE BY STRANGE SMELL) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (DAMN IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.