Leeroy, lawful male albae Anachronounbinder ----- -'..| |.... |.@.| -+--- [Leeroy the Hexorcist] St12 Dx7 Co14 In12 Wi13 Ch11 AcuAlbMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC9 Exp1 T4 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. suguhanoken - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally shitty longsword. You should replace this with a real longsword! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) suguhanoken - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally shitty longsword. You should replace this with a real longsword! # Beware, there will be no return! Still climb? [yn] (n) You displaced Roald Amundsen. You don't have anything to eat. You can't go up here. The door opens. Pick an object. ' a golem (tame brain golem called Roald Amundsen) (base level 9) (male) Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: curse resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 416 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 97% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 83% Potion drop chance was reduced to 93% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: pick-axe (turn 26) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 420) The following skill became untrainable after a while: hammer (turn 26998) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 14376) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49572 Monster spawn increase reached its maximum at turn 194302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 287420 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: ferral cat (freq bonus 14) The monster species that spawned more often: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty (freq bonus 4) The monster species that spawned more often: armorc (freq bonus 8) The monster species that spawned more often: dolgsman hunter (freq bonus 72) The monster species that spawned more often: needing fastback (freq bonus 30) The monster species that spawned more often: political singer (freq bonus 24) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 16) The monster species that spawned more often: reich cognise (freq bonus 10) The monster species that spawned more often: lilac mold (freq bonus 15) The monster species that spawned more often: tormented potato (freq bonus 30) The monster species that spawned more often: rainbow fungus (freq bonus 60) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 16) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 12) The monster species that spawned more often: wood elf lord (freq bonus 54) The monster species that spawned more often: white icky thing (freq bonus 15) The monster species that spawned more often: mountain giant (freq bonus 28) The monster species that spawned more often: nickering evanescing respectable (freq bonus 10) The monster species that spawned more often: pyrochuck (freq bonus 14) The monster species that spawned more often: reflye (freq bonus 4) The monster species that spawned more often: pellet turret (freq bonus 10) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster species that never randomly spawned: brass beetle The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: marchesa grillework equivocal wonderingly The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: Emperor Sankis The monster species that never randomly spawned: King in Yellow The monster species that never randomly spawned: undead scorpion The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 81) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 9) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 19) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 13) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 1) Trap randomization happened for 1 in 602 traps Next attribute increase check would have come at turn 2683 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having free action (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MYS SKIN WITH ACID) scroll of mana (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (SUN FALL FROM SKY) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of extra healing (EZ WIN AMIRITE) * scroll of greater mana restoration (SALIQUAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.