Leeroy, lawful male redguardian Thalmor ----- |.... ...@| |..@| |...| |... |...| ---.- [Leeroy the Concordate Agent] St9 Dx9 Co6 In10 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 41% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 79% Ring drop chance was reduced to 96% Potion drop chance was reduced to 87% Armor drop chance was reduced to 54% Tool drop chance was reduced to 64% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: short sword (turn 18) The following skill became untrainable if you tried to train it too early: axe (turn 720) The following skill became untrainable after a while: elemental spells (turn 39877) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 49552) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30131 Monster spawn increase reached its maximum at turn 133091 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3698524 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: yesod sephirah (freq bonus 40) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 54) The monster species that spawned more often: venerating hypersensitizing (freq bonus 120) The monster species that spawned more often: draftsmen unharmed (freq bonus 24) The monster species that spawned more often: leading mosquito (freq bonus 33) The monster species that spawned more often: giant spotted jellyfish (freq bonus 27) The monster species that spawned more often: drudding (freq bonus 11) The monster species that spawned more often: forbidden lich (freq bonus 52) The monster species that spawned more often: gnarled fly (freq bonus 18) The monster species that spawned more often: pale draconian (freq bonus 33) The monster species that spawned more often: ancient of you die now (freq bonus 24) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 54) The monster species that spawned more often: ensuring upholsterer (freq bonus 54) The monster species that spawned more often: snugga (freq bonus 21) The monster species that spawned more often: flying cockatrice (freq bonus 22) The monster species that spawned more often: wereleprechaun (freq bonus 42) The monster species that spawned more often: adventurer wraith (freq bonus 48) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 14) The monster species that spawned more often: cursed spore (freq bonus 18) The monster species that spawned more often: Tillmann (freq bonus 16) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: war bantam The monster species that never randomly spawned: dutch girl The monster species that never randomly spawned: demon cheater The monster species that never randomly spawned: epidote warp fungus The monster species that never randomly spawned: anime lady The monster species that never randomly spawned: EQ Sergeant The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: desire The monster species that never randomly spawned: dretch The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 12) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 39) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 49) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 17) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 17) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (552) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (tribal helmet) * skullcap (black helmet) * flack helmet (chain-aventailed helmet) * crystal helm (mechanical helmet) * mining helm (gas mask) * field helm (bluy helmet) * helm of safeguard (etheric helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (nonexistant gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (wedge boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (WIZZY LABOR CO) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of extra healing (HHHHHHHHHHHHHHHHHHHHHHH) * scroll of greater mana restoration (MORPH BALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.