Leeroy, lawful male redguardian Thalmor ---- ---..--- |.@@...| |....... .......| ---..--- ---- [Leeroy the Concordate Agent] St9 Dx9 Co6 In7 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $3 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: warning You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 13% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 72% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 89% Armor drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 41) The following skill became untrainable if you tried to train it too early: javelin (turn 1116) The following skill became untrainable after a while: divination spells (turn 30730) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 31319) Heavy curses were more common by 3% Prime curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 14629 Monster spawn increase reached its maximum at turn 142607 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10527792 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: unknown mimic (freq bonus 14) The monster species that spawned more often: god of starcraft universe (freq bonus 42) The monster species that spawned more often: muad agent (freq bonus 11) The monster species that spawned more often: bloodthirsty soul (freq bonus 7) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 15) The monster species that spawned more often: falling mold (freq bonus 8) The monster species that spawned more often: remailed squooshing ecumenicalism (freq bonus 14) The monster species that spawned more often: hipped backspaced (freq bonus 28) The monster species that spawned more often: dagich (freq bonus 24) The monster species that spawned more often: forcible electromotive (freq bonus 72) The monster species that spawned more often: gazer megahorror (freq bonus 15) The monster species that spawned more often: big tool trove (freq bonus 72) The monster species that spawned more often: kangaroo (freq bonus 8) The monster species that spawned more often: Null, the Living Void (freq bonus 12) The monster species that spawned more often: black light (freq bonus 12) The monster species that spawned more often: winterized motorist (freq bonus 28) The monster species that spawned more often: freemason abbot (freq bonus 18) The monster species that spawned more often: foretosu (freq bonus 12) The monster species that spawned more often: burning archer (freq bonus 40) The monster species that spawned more often: gnome zombie (freq bonus 10) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: swasi guy The monster species that never randomly spawned: pewit reannexed mesmerization incrimination privily The monster species that never randomly spawned: strickled fluttering The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: belcher scuttler poison dehorned The monster species that never randomly spawned: corpse spitter The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: ballooning tinware cloudily The monster species that never randomly spawned: undead zyborg The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 32) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 76) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 10) Trap randomization happened for 1 in 144 traps Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (failuncap helmet) * skullcap (cold-blooded helmet) * flack helmet (spinning helmet) * crystal helm (narrow helmet) * mining helm (filtered helmet) * field helm (basin helmet) * helm of safeguard (golden helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (demolition gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (heavy boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (CASH EM OUSSIDE HOW BOU DAH) scroll of mana (PFAZER) scroll of phase door (NYEHEHE) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (THE APOSTROPHE M USES A TOUCH OF DEATH) * scroll of greater mana restoration (EARNINGS SERVICES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.