Leeroy, lawful male albae Mystic --------- +.......| |......}| |.^.....| |.....}.| |..F..... |.%@....| -.------- [Leeroy the Insert rank title here] St12 Dx15 Co6 In10 Wi12 Ch12 MysAlbMalLaw Dlvl:1 $1 HP19(19) Pw13(13) AC1 Exp1 T24 Brd Latest messages # There is a wall in the way! You step onto a level teleport trap! You feel a wrenching sensation. Do you really want to step into that level teleporter? [yn] (n) You step onto a level teleport trap! You feel a wrenching sensation. Your implant of butchery blocks the canermine's attack. (2x) The canermine misses. (2x) You begin bashing monsters with your bare hands. You hit the canermine. The canermine bites you! [-1 -> 18] The canermine bites you! [-1 -> 17] You kill the canermine! Beware, there will be no return! Still climb? [yn] (n) Pick an object. F a fungus or mold (tame grimer called BADEB) (base level 6) Accessing Pokedex entry for grimer... Base statistics of this monster type: Base level = 6, difficulty = 10, AC = 5, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d6, touches - drains strength 2d4, breath - drains strength Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 216 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Armor drop chance was reduced to 76% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: whip (turn 38) The following skill became untrainable if you tried to train it too early: shield (turn 96) The following skill became untrainable after a while: attack spells (turn 20813) The following skill couldn't be trained before a certain turn number is reached: spear (turn 50855) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65135 Monster spawn increase reached its maximum at turn 143075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2472336 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: large arrow turret (freq bonus 10) The monster species that spawned more often: weremonkey (freq bonus 30) The monster species that spawned more often: toxic warp patch (freq bonus 10) The monster species that spawned more often: master owlbear (freq bonus 72) The monster species that spawned more often: queuing babcock (freq bonus 3) The monster species that spawned more often: speed photon (freq bonus 36) The monster species that spawned more often: high porpse (freq bonus 10) The monster species that spawned more often: puma (freq bonus 9) The monster species that spawned more often: red snake (freq bonus 32) The monster species that spawned more often: navy spore (freq bonus 8) The monster species that spawned more often: histrionically toilsome (freq bonus 6) The monster species that spawned more often: jet unicorn (freq bonus 12) The monster species that spawned more often: offdiver (freq bonus 24) The monster species that spawned more often: earth giant (freq bonus 12) The monster species that spawned more often: giant dark green ant (freq bonus 15) The monster species that spawned more often: pseudointellectual zion overcame (freq bonus 16) The monster species that spawned more often: church preacher (freq bonus 8) The monster species that spawned more often: attractive trove (freq bonus 24) The monster species that spawned more often: bleeder (freq bonus 16) The monster species that spawned more often: swimmer troll (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 12) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: chemistry watcher The monster species that never randomly spawned: high force patch The monster species that never randomly spawned: resos The monster species that never randomly spawned: pain squad The monster species that never randomly spawned: ru ah The monster species that never randomly spawned: spoopy ghost The monster species that never randomly spawned: Mination The monster species that never randomly spawned: ravenous cube The monster species that never randomly spawned: Natalje's plateau sandal The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 44) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 17) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 15) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 4) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 361 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were sleep resistant You were disintegration-resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having free action (0) You hungered rapidly You had 1487 points of nutrition remaining You could teleport You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of r, Instawin Scriptkiddy and tkiddy Your deity was r The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of sickness resistance (driftwood) Implants implant of butchery (brisk) Scrolls scroll of remove curse (SABRA BRIATHA BRISARA) scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (JOKEMON HOEDOWN) scroll of phase door (OUTER LIMITS) scroll of standard id (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of cure (O WO WHATS THIS) * scroll of extra healing (FLASH EM EXTENDED PHOTOSHOOT) * scroll of greater mana restoration (THE PIES OF THE OVERWORLD) Spellbooks spellbook of botox resist (hot-cold) Potions potion of paralysis (purple-red) Rings ring of increase accuracy (andalusite) Wands wand of light (bronze) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (22 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... You and BADEB escaped from the dungeon with 196 points,