Leeroy, lawful male albae Locksmith ------ `....| ``.@| _....f ------- [Leeroy the Key User] St12 Dx13 Co12 In9 Wi8 Ch7 LocAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 89% Armor drop chance was reduced to 80% Tool drop chance was reduced to 67% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 33) The following skill became untrainable if you tried to train it too early: javelin (turn 144) The following skill became untrainable after a while: firearms (turn 22562) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 41100) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44109 Monster spawn increase reached its maximum at turn 118581 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5813082 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: danube eyeshot feeblish reassert (freq bonus 24) The monster species that spawned more often: Merry Luis (freq bonus 16) The monster species that spawned more often: black bishop (freq bonus 10) The monster species that spawned more often: petty lava demon (freq bonus 4) The monster species that spawned more often: demeter uncontrovertible (freq bonus 8) The monster species that spawned more often: Avatar of Lolth (freq bonus 18) The monster species that spawned more often: porter permamimic (freq bonus 15) The monster species that spawned more often: starter grue (freq bonus 5) The monster species that spawned more often: slob corpsman (freq bonus 4) The monster species that spawned more often: shoggoth blob (freq bonus 10) The monster species that spawned more often: beautiful girl (freq bonus 6) The monster species that spawned more often: Solar Boss (freq bonus 7) The monster species that spawned more often: dark green ogre (freq bonus 32) The monster species that spawned more often: Amelie (freq bonus 72) The monster species that spawned more often: giant green bat (freq bonus 24) The monster species that spawned more often: techno colony (freq bonus 78) The monster species that spawned more often: afternoon caller (freq bonus 24) The monster species that spawned more often: disentitrice (freq bonus 8) The monster species that spawned more often: adult white dragon (freq bonus 24) The monster species that spawned more often: undead thalmor (freq bonus 16) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: vacuum devil The monster species that never randomly spawned: enhancement removal The monster species that never randomly spawned: landmine The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: girl in odorous sneakers The monster species that never randomly spawned: darth dragon The monster species that never randomly spawned: cylon centurion The monster species that never randomly spawned: joescheling The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 90) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 48) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 4) Trap randomization happened for 1 in 180 traps Next attribute increase check would have come at turn 224 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) You had automatic searching You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (BU MISH MISH EMAS) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (IMB AXES MUMMIES) scroll of cure (XERTH Q3) * scroll of extra healing (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of greater mana restoration (NEPHERIERI) Wands wand of opening (patterned) wand of locking (mithril) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Locksmith... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.