Leeroy, lawful male albae Augurer -------- |......| .......| |......| |{..@e.| -------- [Leeroy the College Student] St6 Dx7 Co6 In18 Wi16 Ch12 AugAlbMalLaw Dlvl:1 $0 HP17(17) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Augurer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 201 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 97% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 1050) The following skill became untrainable after a while: mace (turn 10042) The following skill couldn't be trained before a certain turn number is reached: implants (turn 23391) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10737 Monster spawn increase reached its maximum at turn 165760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1231434 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nemese (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: dark elven cultist (freq bonus 7) The monster species that spawned more often: medium hulk (freq bonus 20) The monster species that spawned more often: RNG Sergeant (freq bonus 6) The monster species that spawned more often: cracking jelly (freq bonus 4) The monster species that spawned more often: rabid dog (freq bonus 12) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 18) The monster species that spawned more often: kutennen (freq bonus 9) The monster species that spawned more often: Trololololol (freq bonus 4) The monster species that spawned more often: cerulean force fungus (freq bonus 12) The monster species that spawned more often: bloated pajama (freq bonus 4) The monster species that spawned more often: nidogod (freq bonus 10) The monster species that spawned more often: killer bee (freq bonus 4) The monster species that spawned more often: recidivist erratically (freq bonus 12) The monster species that spawned more often: percents Rat-Man (freq bonus 9) The monster species that spawned more often: aeration leapt (freq bonus 4) The monster species that spawned more often: special troll (freq bonus 15) The monster species that spawned more often: jurywomen flail (freq bonus 8) The monster species that spawned more often: variag raider (freq bonus 8) The monster species that spawned more often: velveting mustier (freq bonus 24) The monster species that spawned more often: pellet mage (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 16) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: The Borshin The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: Warder Kchief The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: memory bomb The monster species that never randomly spawned: fire-wock with me The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: stinking dog The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 27) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 25) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 12) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 85) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 17) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 18) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 14) Trap randomization happened for 1 in 62 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having polymorph control (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (468) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (APOFFEA BUTT) scroll of mana (SEXY FARTING BUTT EDITION) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (PUUN TAFFY) scroll of cure (TSCHAEAUWIEAUW) * scroll of extra healing (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of greater mana restoration (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of knock (spiral-bound) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Augurer... You and Gazing Beholder Orb escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.