Leeroy, lawful male albae Dunmer --.--- |..B.| |.@..+ |..# | |.. ---- [Leeroy the Radical Elf] St16 Dx11 Co8 In8 Wi12 Ch8 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: burnopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 478 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 76% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 49% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 77% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: polymorphing (turn 2) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1184) The following skill became untrainable after a while: two-weapon combat (turn 63812) The following skill couldn't be trained before a certain turn number is reached: club (turn 47403) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99590 Monster spawn increase reached its maximum at turn 120171 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 299833 The monster class that cannot be genocided was vampire The monster class that was spawned more often: nymph (freq bonus 12) The monster color that was spawned more often: cyan (freq bonus 12) The monster species that spawned more often: dovish marigold (freq bonus 52) The monster species that spawned more often: redshirt (freq bonus 84) The monster species that spawned more often: snow orc (freq bonus 108) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 28) The monster species that spawned more often: hurkle (freq bonus 39) The monster species that spawned more often: minor skunk (freq bonus 156) The monster species that spawned more often: flame punisher (freq bonus 90) The monster species that spawned more often: marid elemental (freq bonus 42) The monster species that spawned more often: nontypically interpolate (freq bonus 39) The monster species that spawned more often: green patch (freq bonus 128) The monster species that spawned more often: reseating gravitative (freq bonus 19) The monster species that spawned more often: Sasuke Sarugature (freq bonus 60) The monster species that spawned more often: terrible orb (freq bonus 14) The monster species that spawned more often: abbreviator rambled (freq bonus 13) The monster species that spawned more often: coming thief (freq bonus 68) The monster species that spawned more often: rain cloud dragon (freq bonus 42) The monster species that spawned more often: dao elemental (freq bonus 54) The monster species that spawned more often: circle clan (freq bonus 39) The monster species that spawned more often: gigantic twen (freq bonus 52) The monster species that spawned more often: petty kop kaptain (freq bonus 17) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: flapbat The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: inficated one The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: athol The monster species that never randomly spawned: barogram comparing The monster species that never randomly spawned: anti-stone lizard The monster species that never randomly spawned: pain beam The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 12) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 387) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 37) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 12) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: techout trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 4) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (2181) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fin boots) * elven cloak (faded pall) Scrolls scroll of healing (BELLA RAGAZZA FASCIU) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (LAME 3 96) scroll of standard id (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of cure (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of extra healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... You and Cliff Racer escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.