Leeroy, lawful male redguardian Thalmor -.---- |...@| -...@- ........... |............. ---F--....----- |....| ------ [Leeroy the Concordate Agent] St9 Dx9 Co12 In9 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 70 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 84% chance Ring drop chance was reduced to 51% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 89% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 98% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 55) The following skill became untrainable if you tried to train it too early: crossbow (turn 5625) The following skill became untrainable after a while: short sword (turn 25975) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 39350) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37710 Monster spawn increase reached its maximum at turn 210971 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276138 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: aggressive lichen (freq bonus 30) The monster species that spawned more often: transfix soothsaid (freq bonus 12) The monster species that spawned more often: finickier hooked radioactively (freq bonus 20) The monster species that spawned more often: knight templar (freq bonus 15) The monster species that spawned more often: shaped mold (freq bonus 10) The monster species that spawned more often: anthrazite mushroom (freq bonus 6) The monster species that spawned more often: inertia mushroom (freq bonus 18) The monster species that spawned more often: litter ghost (freq bonus 15) The monster species that spawned more often: RNG fish (freq bonus 12) The monster species that spawned more often: mirkwood orc (freq bonus 10) The monster species that spawned more often: shade gargoyle (freq bonus 8) The monster species that spawned more often: grunt dragon zombie (freq bonus 36) The monster species that spawned more often: giant spellbook trove (freq bonus 8) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 12) The monster species that spawned more often: halfling slinger (freq bonus 20) The monster species that spawned more often: big boo (freq bonus 10) The monster species that spawned more often: high force fungus (freq bonus 40) The monster species that spawned more often: mosquito (freq bonus 28) The monster species that spawned more often: micamber mechanic (freq bonus 18) The monster species that spawned more often: bleeding star (freq bonus 20) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster species that never randomly spawned: navy mushroom The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: rock smasher The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: lime killer tomato The monster species that never randomly spawned: harmonic alien pod The monster species that never randomly spawned: admirer irritating The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: giant grey rat The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 29) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 19) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 22) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 3) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (engraved helmet) * skullcap (formula one helmet) * flack helmet (weeping helmet) * crystal helm (bluy helmet) * mining helm (grunter helmet) * field helm (knowledgeable helmet) * helm of safeguard (eternal helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (viva gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (buckled boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (ULTRASLOWASS) scroll of mana (GENTLE PEEPTOE HIGH HEELS) scroll of phase door (KRUIEMEDISYNE) scroll of standard id (A A YO UR PE NIS IS TOO SMALL) scroll of cure (ODER MOTHERATOR) * scroll of extra healing (TOBYFOXHACK NETTALE) * scroll of greater mana restoration (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.