Leeroy, lawful male redguardian Thalmor ------- |....@+ |....@| |...... ------- [Leeroy the Concordate Agent] St9 Dx10 Co6 In11 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: double attacks You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 45% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 91% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: polymorphing (turn 63) The following skill became untrainable if you tried to train it too early: devices (turn 3132) The following skill became untrainable after a while: body spells (turn 46405) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 34833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47162 Monster spawn increase reached its maximum at turn 179972 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 668250 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: marten (freq bonus 24) The monster species that spawned more often: fire gazer (freq bonus 21) The monster species that spawned more often: water lichen (freq bonus 10) The monster species that spawned more often: wood nymph (freq bonus 12) The monster species that spawned more often: furring epitome (freq bonus 66) The monster species that spawned more often: krabby (freq bonus 36) The monster species that spawned more often: destabilizer (freq bonus 30) The monster species that spawned more often: antimagic force patch (freq bonus 14) The monster species that spawned more often: giant brass frog (freq bonus 18) The monster species that spawned more often: party force fungus (freq bonus 24) The monster species that spawned more often: lockup renewed (freq bonus 15) The monster species that spawned more often: connection issues (freq bonus 42) The monster species that spawned more often: ego eraser monster (freq bonus 6) The monster species that spawned more often: silver spore (freq bonus 8) The monster species that spawned more often: thorn force patch (freq bonus 12) The monster species that spawned more often: storm naga (freq bonus 12) The monster species that spawned more often: rookier haltered (freq bonus 96) The monster species that spawned more often: heavy troopa (freq bonus 60) The monster species that spawned more often: blossoming pirouetting (freq bonus 64) The monster species that spawned more often: fearow (freq bonus 6) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster species that never randomly spawned: troll zruty The monster species that never randomly spawned: camo rust monster The monster species that never randomly spawned: thermometrical chia jesse The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: french portal ufo The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: floating permamimic The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: wonderful unknown girl The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 69) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 4) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 2) Trap randomization happened for 1 in 415 traps Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (131) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (golden helmet) * skullcap (etheric helmet) * flack helmet (breath control helmet) * crystal helm (RNG helmet) * mining helm (translucent helmet) * field helm (hacker helmet) * helm of safeguard (frequent helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (shitty gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (noble sandals) * boots of safeguard (buffalo boots) Scrolls scroll of healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (SIE NICHT ANGESCHNALLT SIND) scroll of standard id (TOESTOMPING IS SUPER SEXY) scroll of cure (DIT DEDIDET DAET) * scroll of extra healing (KIRJE) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.